Toros de pastura BullExtra
Toros de pastura
Tamaño del grupo: 3-6 monstruos
Bestias grandes
Cargan de forma agresiva hacia los enemigos
Usan Fisurar
Cargan de forma agresiva hacia los enemigos
Usan Fisurar
Grazing Taurus
Toros de pastura chaos-sandleaperbulls4
Toros de pastura
Tamaño del grupo: 4-8 monstruos
Bestias grandes
Cargan de forma agresiva hacia los enemigos
Usan Fisurar
Cargan de forma agresiva hacia los enemigos
Usan Fisurar
Grazing Taurus
Toro de pastura
Grazing Taurus
Spectre | Y |
---|---|
Area | Los campos imperiales, El laboratorio eterno |
Tags | beast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Vida
238%
Armadura
+100%
Ailment Threshold
238%
Resistencia
0 40 0 0
Damage
191%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
170%
Model Size
100%
Type
Bull
Metadata
BullPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,311
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
713
Daño de hechizos
713
Precisión
290
Attack Time
1.5
Experiencia
17,434
Ailment Threshold
15,311
Chill
48
Shock
48
Brittle
274
Scorch
48
Sap
134
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 571–856
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullCharge
Attack
Base Damage: 571–856
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Inflige un 15% más de daño
BullUpheaval
Attack
Base Damage: 571–856
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Inflige un 50% menos de daño
14% menos Velocidad de Ataque
Provoca +12 estallidos
is area damage [1]
14% menos Velocidad de Ataque
Provoca +12 estallidos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullPhysical"] = { name = "Grazing Taurus", life = 2.38, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.91, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BullUpheaval", "BullCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullUpheaval"] = { name = "BullUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {12, -14, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullCharge"] = { name = "BullCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.