MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Змея Хранителя
Зверь
IconEnemyResistanceFire IconEnemyResistanceChaos
monster no drops or experience [1]
cannot be used as minion [1]
30% физического урона становится уроном хаосом
30% увеличение урона
40% повышение скорости атаки
40% повышение скорости передвижения
25% уменьшение получаемого урона
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Guardian's Snake
Spectre
Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Здоровье
700%
Уклонение
+15%
Ailment Threshold
700%
Сопротивление
IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
SnakeChimera
Metadata
SnakeSpitChimera
Уровень
68
Здоровье
45,033
Броня
28,790
Уклонение
5,450
Damage
560
Урон от чар
560
Точность
580
Attack Time
1.095
Опыт
10,255
Minion Life
9,768
Minion Damage
447
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
Phys Convert Ele
240%
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448672
Шанс критического удара: 5%
Attack Time: 1.095 сек.
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitChimera"] = {
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    name = "Guardian's Snake",
    life = 7,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectile"] = {
    name = "SnakeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Неизменяемое значение
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Неизменяемое значение
  • 30% физического урона становится уроном хаосом
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Урон Физический Хаос
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    FamilyChimeraMinionFerocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsУрон Атака Скорость
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Неизменяемое значение
  • cant possess this 1 1 Global — Неизменяемое значение
  • cannot be afflicted 1 1 Global — Неизменяемое значение
  • monster no talismans 1 1 Global — Неизменяемое значение
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Неизменяемое значение
  • cannot be tagged by sentinel 1 1 Global
  • Змея Хранителя
    Зверь
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no drops or experience [1]
    cannot be used as minion [1]
    1000% повышение брони
    stance movement speed +% final [100]
    30% физического урона становится уроном хаосом
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian's Snake
    Spectre
    Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Здоровье
    900%
    Уклонение
    +15%
    Ailment Threshold
    900%
    Сопротивление
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    115%
    Type
    SnakeChimeraTough
    Metadata
    SnakeSpitChimeraMelee
    Уровень
    68
    Здоровье
    57,900
    Броня
    28,790
    Уклонение
    5,450
    Damage
    560
    Урон от чар
    560
    Точность
    580
    Attack Time
    1.095
    Опыт
    10,255
    Minion Life
    12,559
    Minion Damage
    447
    Ailment Threshold
    57,900
    Chill
    183
    Shock
    183
    Brittle
    1,036
    Scorch
    183
    Sap
    506
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 448672
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Chimera/PitFightMonsters"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraMelee"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Guardian's Snake",
        life = 9,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Неизменяемое значение
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Неизменяемое значение
  • 1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft TagsЗащита Броня Скорость
    30% физического урона становится уроном хаосом
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Урон Физический Хаос
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    FamilyChimeraMinionFerocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsУрон Атака Скорость
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Неизменяемое значение
  • cant possess this 1 1 Global — Неизменяемое значение
  • cannot be afflicted 1 1 Global — Неизменяемое значение
  • monster no talismans 1 1 Global — Неизменяемое значение
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Неизменяемое значение
  • cannot be tagged by sentinel 1 1 Global
  • Змея Хранителя
    Зверь
    IconEnemyResistanceFire IconEnemyResistanceChaos
    monster no drops or experience [1]
    cannot be used as minion [1]
    30% физического урона становится уроном хаосом
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian's Snake
    Spectre
    Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Здоровье
    700%
    Уклонение
    +15%
    Ailment Threshold
    700%
    Сопротивление
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    SnakeChimera
    Metadata
    SnakeSpitChimeraStandalone
    Уровень
    68
    Здоровье
    45,033
    Броня
    28,790
    Уклонение
    5,450
    Damage
    560
    Урон от чар
    560
    Точность
    580
    Attack Time
    1.095
    Опыт
    10,255
    Minion Life
    9,768
    Minion Damage
    447
    Ailment Threshold
    45,033
    Chill
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    Phys Convert Ele
    240%
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448672
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraStandalone"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Guardian's Snake",
        life = 7,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Неизменяемое значение
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Неизменяемое значение
  • 30% физического урона становится уроном хаосом
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Урон Физический Хаос
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    FamilyChimeraMinionFerocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsУрон Атака Скорость
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Неизменяемое значение
  • cant possess this 1 1 Global — Неизменяемое значение
  • cannot be afflicted 1 1 Global — Неизменяемое значение
  • monster no talismans 1 1 Global — Неизменяемое значение
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Неизменяемое значение
  • cannot be tagged by sentinel 1 1 Global
  • Змея Хранителя
    Зверь
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no drops or experience [1]
    cannot be used as minion [1]
    1000% повышение брони
    stance movement speed +% final [100]
    30% физического урона становится уроном хаосом
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian's Snake
    Spectre
    Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Здоровье
    900%
    Уклонение
    +15%
    Ailment Threshold
    900%
    Сопротивление
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    115%
    Type
    SnakeChimeraTough
    Metadata
    SnakeSpitChimeraMeleeStandalone
    Уровень
    68
    Здоровье
    57,900
    Броня
    28,790
    Уклонение
    5,450
    Damage
    560
    Урон от чар
    560
    Точность
    580
    Attack Time
    1.095
    Опыт
    10,255
    Minion Life
    12,559
    Minion Damage
    447
    Ailment Threshold
    57,900
    Chill
    183
    Shock
    183
    Brittle
    1,036
    Scorch
    183
    Sap
    506
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 448672
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraMeleeStandalone"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Guardian's Snake",
        life = 9,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Неизменяемое значение
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Неизменяемое значение
  • 1000% повышение брони
    stance movement speed +% final [100]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft TagsЗащита Броня Скорость
    30% физического урона становится уроном хаосом
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Урон Физический Хаос
    30% увеличение урона
    40% повышение скорости атаки
    40% повышение скорости передвижения
    25% уменьшение получаемого урона
    FamilyChimeraMinionFerocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsУрон Атака Скорость
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Неизменяемое значение
  • cant possess this 1 1 Global — Неизменяемое значение
  • cannot be afflicted 1 1 Global — Неизменяемое значение
  • monster no talismans 1 1 Global — Неизменяемое значение
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Неизменяемое значение
  • cannot be tagged by sentinel 1 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.