MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Serpente do Guardião
Bestial
IconEnemyResistanceFire IconEnemyResistanceChaos
monster no drops or experience [1]
cannot be used as minion [1]
30% do Dano Físico Convertido em Dano de Caos
Dano aumentado em 30%
Velocidade de Ataque aumentada em 40%
Velocidade de Movimento aumentada em 40%
Dano recebido reduzido em 25%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Guardian's Snake
Spectre
Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Vida
700%
Evasão
+15%
Ailment Threshold
700%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
SnakeChimera
Metadata
SnakeSpitChimera
Nível
68
Vida
45,033
Armadura
28,790
Evasão
5,450
Damage
560
Dano Mágico
560
Precisão
580
Attack Time
1.095
Experiência
10,255
Minion Life
9,768
Minion Damage
447
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
Phys Convert Ele
240%
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448672
Chance de Crítico: 5%
Attack Time: 1.095 seg
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitChimera"] = {
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    name = "Guardian's Snake",
    life = 7,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectile"] = {
    name = "SnakeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor não escalável
  • 30% do Dano Físico Convertido em Dano de Caos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Dano Físico Caos
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    FamilyChimeraMinionFerocity
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsDano Ataque Velocidade
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Serpente do Guardião
    Bestial
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no drops or experience [1]
    cannot be used as minion [1]
    Armadura aumentada em 1000%
    stance movement speed +% final [100]
    30% do Dano Físico Convertido em Dano de Caos
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian's Snake
    Spectre
    Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Vida
    900%
    Evasão
    +15%
    Ailment Threshold
    900%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    115%
    Type
    SnakeChimeraTough
    Metadata
    SnakeSpitChimeraMelee
    Nível
    68
    Vida
    57,900
    Armadura
    28,790
    Evasão
    5,450
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.095
    Experiência
    10,255
    Minion Life
    12,559
    Minion Damage
    447
    Ailment Threshold
    57,900
    Chill
    183
    Shock
    183
    Brittle
    1,036
    Scorch
    183
    Sap
    506
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448672
    Chance de Crítico: 5%
    Attack Time: 1.095 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Chimera/PitFightMonsters"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraMelee"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Guardian's Snake",
        life = 9,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor não escalável
  • Armadura aumentada em 1000%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft TagsDefesas Armadura Velocidade
    30% do Dano Físico Convertido em Dano de Caos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Dano Físico Caos
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    FamilyChimeraMinionFerocity
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsDano Ataque Velocidade
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Cobra do Guardião
    Bestial
    IconEnemyResistanceFire IconEnemyResistanceChaos
    monster no drops or experience [1]
    cannot be used as minion [1]
    30% do Dano Físico Convertido em Dano de Caos
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian's Snake
    Spectre
    Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Vida
    700%
    Evasão
    +15%
    Ailment Threshold
    700%
    Resistência
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    SnakeChimera
    Metadata
    SnakeSpitChimeraStandalone
    Nível
    68
    Vida
    45,033
    Armadura
    28,790
    Evasão
    5,450
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.095
    Experiência
    10,255
    Minion Life
    9,768
    Minion Damage
    447
    Ailment Threshold
    45,033
    Chill
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    Phys Convert Ele
    240%
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448672
    Chance de Crítico: 5%
    Attack Time: 1.095 seg
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraStandalone"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Guardian's Snake",
        life = 7,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor não escalável
  • 30% do Dano Físico Convertido em Dano de Caos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Dano Físico Caos
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    FamilyChimeraMinionFerocity
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsDano Ataque Velocidade
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Cobra do Guardião
    Bestial
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no drops or experience [1]
    cannot be used as minion [1]
    Armadura aumentada em 1000%
    stance movement speed +% final [100]
    30% do Dano Físico Convertido em Dano de Caos
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian's Snake
    Spectre
    Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Vida
    900%
    Evasão
    +15%
    Ailment Threshold
    900%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    115%
    Type
    SnakeChimeraTough
    Metadata
    SnakeSpitChimeraMeleeStandalone
    Nível
    68
    Vida
    57,900
    Armadura
    28,790
    Evasão
    5,450
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.095
    Experiência
    10,255
    Minion Life
    12,559
    Minion Damage
    447
    Ailment Threshold
    57,900
    Chill
    183
    Shock
    183
    Brittle
    1,036
    Scorch
    183
    Sap
    506
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448672
    Chance de Crítico: 5%
    Attack Time: 1.095 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraMeleeStandalone"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Guardian's Snake",
        life = 9,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor não escalável
  • Armadura aumentada em 1000%
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft TagsDefesas Armadura Velocidade
    30% do Dano Físico Convertido em Dano de Caos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Dano Físico Caos
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    FamilyChimeraMinionFerocity
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsDano Ataque Velocidade
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
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