Пожиратель сердец
Когда вы убиваете редкого монстра, вы получаете его свойства на 60 секунд
Heart Eater
Пожиратель сердец Attr /5
ИмяПоказывать полное описание
IDroyale_attack_4
IconArt/2DArt/SkillIcons/passives/ThrillKiller.png
PassiveSkillsHash31127
TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: true
ReferenceCommunity Wiki
Пожиратель сердец
Зверь
stance movement speed +% final [317]
Heart Eater
SpectreN
Tagsbeast, cleaving_weapon, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
Здоровье
195%
Броня
+50%
Ailment Threshold
195%
Сопротивление
0 0 75 0
Damage
60%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
0 Second
Damage Spread
±0%
Опыт
150%
Model Size
60%
Type
VaalBeastUltimatum
Metadata
BeastChained
Уровень
68
Здоровье
12,545
Броня
43,185
Уклонение
4,739
Damage
224
Урон от чар
224
Точность
580
Attack Time
0
Опыт
15,383
Minion Life
2,721
Minion Damage
179
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 224
Шанс критического удара: 5%
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoLiterallyNothing

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance1Immediate"
	on_end_ChangeToStance1 = "PathTo( parent );"
}

Positioned
{
	blocking = false
	force_placement = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "target_count"

	create_state_target_count_0 =
	"
		Delay( 0.1, { PathTo( parent ); } );
	"
}

ControlZone {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Beast/BeastChained"] = {
    name = "Heart Eater",
    life = 1.95,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "DoLiterallyNothing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
stance movement speed +% final [317]
IdStanceBeastRun__
FamilyStance
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • stance movement speed +% final Min: 317 Max: 317 Global
  • Craft Tagsspeed
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