Heart Eater
เมื่อคุณสังหารมอนสเตอร์แรร์ คุณได้รับม็อดของมัน 60 วินาที
Heart Eater Attr /15
ชื่อ | แสดงคำบรรยายแบบละเอียด |
---|---|
ID | royale_attack_4 |
Icon | Art/2DArt/SkillIcons/passives/ThrillKiller.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | false |
isRoyale | true |
PassiveSkillsHash | 31127 |
Reference | Community Wiki |
ตัวกินหัวใจ
สัตว์ร้าย
stance movement speed +% final [317]
Heart Eater
Spectre | N |
---|---|
Tags | beast, cleaving_weapon, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
พลังชีวิต
195%
ค่าเกราะ
+50%
Ailment Threshold
195%
ค่าต้านทาน
0 0 75 0
Damage
60%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
0 Second
Damage Spread
±0%
ค่าประสบการณ์
150%
Model Size
60%
Type
VaalBeastUltimatum
Metadata
BeastChained
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
12,545
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
224
ความเสียหายเวท
224
ความแม่นยำ
290
Attack Time
0
ค่าประสบการณ์
15,383
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 224
โอกาสคริติคอล: 5%
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoLiterallyNothing
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" basic_action = "ChangeToStance1Immediate" on_end_ChangeToStance1 = "PathTo( parent );" } Positioned { blocking = false force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = "target_count" create_state_target_count_0 = " Delay( 0.1, { PathTo( parent ); } ); " } ControlZone {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Beast/BeastChained"] = { name = "Heart Eater", life = 1.95, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.6, damageSpread = 0, attackTime = 0, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [317]
Id | StanceBeastRun__ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |