Несовершенный демон-кровомант
Труп
Категория монстра: Демон
Теряет процент здоровья при сотворении чар
При достижении 20% здоровья прекращает сотворение и полностью восстанавливает здоровье
При достижении 20% здоровья прекращает сотворение и полностью восстанавливает здоровье
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Imperfect Sanguimancer Demon
Несовершенный демон-кровомант ShepherdLow /8
Имя | Показывать полное описание |
---|---|
DropLevel | 68 |
BaseType | Imperfect Sanguimancer Demon |
BaseType | Несовершенный демон-кровомант |
Class | Трупы |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ShepherdLow |
Icon | Art/2DItems/Currency/Azmeri/HellscapeDemonElite2Corpse |
Reference | Community Wiki |
Несовершенный демон-кровомант
Демон
Imperfect Sanguimancer Demon
Spectre | Y |
---|---|
Tags | beyond_demon, bludgeoning_weapon, Чародейский, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Здоровье
203%
Energy Shield From Life
100%
Ailment Threshold
203%
Сопротивление
0 0 75 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
130%
Type
AzmeriShepherd
Metadata
ShepherdLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
13,060
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
13,060
Chill
41
Shock
41
Brittle
234
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTAzmeriShepherdVomit
Triggerable, Spell
Время применения: 2.4 сек.
Перезарядка: 12 сек.
spell maximum action distance +% [-50]
MMSAzmeriShepherdTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1056 до 1585 физического урона
25% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
25% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSAzmeriShepherdVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 2.7 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 726.3 до 1089 физического урона
25% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
25% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSAzmeriShepherdBeamNuke
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 2 сек.
Перезарядка: 7 сек.
Наносит от 3011 до 4517 физического урона
25% физического урона становится уроном от огня
is area damage [1]
spell maximum action distance +% [-50]
25% физического урона становится уроном от огня
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "regenerating;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); " on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ShepherdLow"] = { name = "Imperfect Sanguimancer Demon", life = 2.03, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSAzmeriShepherdTripleMortar", "MMSAzmeriShepherdVomitMortar", "GSAzmeriShepherdBeamNuke", "GTAzmeriShepherdVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSAzmeriShepherdTripleMortar"] = { name = "MMSAzmeriShepherdTripleMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSAzmeriShepherdVomitMortar"] = { name = "MMSAzmeriShepherdVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriShepherdBeamNuke"] = { name = "GSAzmeriShepherdBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriShepherdVomit"] = { name = "GTAzmeriShepherdVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }