不完全なサングイマンサーの悪魔
死体
モンスターカテゴリー: 悪魔
スペルをキャストした時に割合でライフを失う
ライフが20%に達した時にキャストを止めライフを全回復する
このアイテムを右クリックしてこの死体を生成する。
Imperfect Sanguimancer Demon
不完全なサングイマンサーの悪魔 ShepherdLow /8
名前全ての説明を表示
DropLevel 68
BaseType Imperfect Sanguimancer Demon
BaseType 不完全なサングイマンサーの悪魔
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ShepherdLow
IconArt/2DItems/Currency/Azmeri/HellscapeDemonElite2Corpse
ReferenceCommunity Wiki
不完全なサングイマンサーの悪魔
悪魔
Imperfect Sanguimancer Demon
SpectreY
Tagsbeyond_demon, bludgeoning_weapon, キャスター, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
ライフ
203%
Energy Shield From Life
100%
Ailment Threshold
203%
耐性
0 0 75 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
130%
Type
AzmeriShepherd
Metadata
ShepherdLow
レベル
68
ライフ
13,060
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
13,060
Chill
41
Shock
41
Brittle
234
Scorch
41
Sap
114
GTAzmeriShepherdVomit
Triggerable, Spell
キャストタイム: 2.4 秒
クールダウン時間: 12 秒
spell maximum action distance +% [-50]
MMSAzmeriShepherdTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 1.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1056から1585の物理ダメージを与える
物理ダメージの25%を火ダメージに変換する
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSAzmeriShepherdVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 2.7 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
726.3から1089の物理ダメージを与える
物理ダメージの25%を火ダメージに変換する
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSAzmeriShepherdBeamNuke
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 2 秒
クールダウン時間: 7 秒
3011から4517の物理ダメージを与える
物理ダメージの25%を火ダメージに変換する
is area damage [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "regenerating;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
	"

	on_death =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ShepherdLow"] = {
    name = "Imperfect Sanguimancer Demon",
    life = 2.03,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Unarmed",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MMSAzmeriShepherdTripleMortar",
        "MMSAzmeriShepherdVomitMortar",
        "GSAzmeriShepherdBeamNuke",
        "GTAzmeriShepherdVomit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAzmeriShepherdTripleMortar"] = {
    name = "MMSAzmeriShepherdTripleMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAzmeriShepherdVomitMortar"] = {
    name = "MMSAzmeriShepherdVomitMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriShepherdBeamNuke"] = {
    name = "GSAzmeriShepherdBeamNuke",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAzmeriShepherdVomit"] = {
    name = "GTAzmeriShepherdVomit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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