Творение Джиквани
Механизм
Дарует 100% от физического урона в виде дополнительного урона от молнии
Jiquani's Creation
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour
Packs
  • Творение Джиквани, Кровоспинный детеныш, Доработанный детеныш
  • Здоровье
    288%
    Броня
    +100%
    Ailment Threshold
    288%
    Сопротивление
    30 30 30 20
    Damage
    107%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    110%
    Type
    LightningGolemArchitectBoss
    Metadata
    LightningGolemStormcallerIncursion
    Уровень
    68
    Здоровье
    18,528
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    400
    Урон от чар
    400
    Точность
    290
    Attack Time
    1.755
    Опыт
    16,408
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 320–480
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death =
    	"
    		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
    		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
    		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
    	"
    	on_spawned_dead =
    	"
    		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
    		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
    		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerIncursion"] = {
        name = "Jiquani's Creation",
        life = 2.88,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.07,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Дарует 100% от физического урона в виде дополнительного урона от молнии
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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