佳华尼的造物
构造体
获得额外闪电伤害, 其数值等同于物理伤害的 100%
Jiquani's Creation
幽魂N
标签bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour
Packs
  • 佳华尼的造物, 血背幼蛛, 强核幼蛛
  • 生命
    288%
    护甲
    +100%
    异常状态临界值
    288%
    抗性
    30 30 30 20
    伤害
    107%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    110%
    类型
    LightningGolemArchitectBoss
    Metadata
    LightningGolemStormcallerIncursion
    等级
    68
    生命
    18,528
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    400
    法术伤害
    400
    命中
    290
    攻击间隔
    1.755
    经验值
    16,408
    异常状态临界值
    18,528
    冰缓
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 320–480
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death =
    	"
    		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
    		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
    		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
    	"
    	on_spawned_dead =
    	"
    		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
    		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
    		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerIncursion"] = {
        name = "Jiquani's Creation",
        life = 2.88,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.07,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外闪电伤害, 其数值等同于物理伤害的 100%
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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