Призрак рабочего
Labourer Wraith
Spectre | Y |
---|---|
Area | Пристань |
Tags | bandit_area, cold_affinity, ghost_blood, has_bow, human, light_armour, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, undead, very_slow_movement |
Packs |
Здоровье
108%
Уклонение
+10%
Ailment Threshold
108%
Сопротивление
0 0 0 0
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BanditBowDockhand
Metadata
DockworkerBow2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
57
Здоровье
3,294
Броня
11,890
Уклонение
3,498
Энергетический щит
0
Damage
306
Урон от чар
306
Точность
187
Attack Time
1.995
Опыт
8,896
Ailment Threshold
3,294
Chill
10
Shock
10
Brittle
59
Scorch
10
Sap
29
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 245–367
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 245–367
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandit/DockworkerBow2"] = { name = "Labourer Wraith", life = 1.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Призрак рабочего
Нежить
stance movement speed +% final [112]
Labourer Wraith
Spectre | Y |
---|---|
Tags | bandit_area, cold_affinity, ghost_blood, has_bow, human, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, undead, very_slow_movement |
Packs |
Здоровье
108%
Уклонение
+10%
Ailment Threshold
108%
Сопротивление
0 0 0 0
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BanditBowDockhand
Metadata
DockworkerBow2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,948
Броня
28,790
Уклонение
5,213
Энергетический щит
0
Damage
538
Урон от чар
538
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 430–645
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 430–645
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandit/DockworkerBow2Hellscape"] = { name = "Labourer Wraith", life = 1.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.