Прораб
Нежить
stance movement speed +% final [112]
Foreman
SpectreY
AreaПристань, Лаборатория вечных, Карта пристани, Карта причала
Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead
Packs
  • Пристань: Прораб, Призрак докера
  • Пристань: Прораб, Призрак рабочего, Призрак докера
  • Пристань: Призрак докера, Призрак докера, Прораб
  • Лаборатория вечных: Прораб, Призрак докера, Призрак докера
  • Лаборатория вечных: Прораб, Призрак докера, Призрак докера, Призрак докера
  • Лаборатория вечных: Призрак докера, Призрак докера, Прораб
  • Здоровье
    210%
    Броня
    +50%
    Ailment Threshold
    210%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    132%
    Type
    BanditDockChampionType
    Metadata
    DockworkerChampion_
    Уровень
    69
    Здоровье
    14,924
    Броня
    46,737
    Уклонение
    4,907
    Энерг. щит
    0
    Damage
    476
    Урон от чар
    476
    Точность
    301
    Attack Time
    1.35
    Опыт
    15,731
    Ailment Threshold
    14,924
    Chill
    47
    Shock
    47
    Brittle
    267
    Scorch
    47
    Sap
    130
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 381–571
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundEffectsSlamDockworkerChampion
    Attack, Area
    Base Damage: 381–571
    Шанс критического удара: 5%
    Урон от атаки: 250%
    Урон от атаки: 150%
    Attack Time: 1.35 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Базовая длительность - 4 секунд(-ы)
    Наносит 780.7 базового урона от холода в секунду
    Скорость атаки на 40% меньше
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerChampion_"] = {
        name = "Foreman",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundEffectsSlamDockworkerChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlamDockworkerChampion"] = {
        name = "GroundEffectsSlamDockworkerChampion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Прораб
    Нежить
    stance movement speed +% final [112]
    Foreman
    SpectreY
    Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, melee, not_dex, not_int, physical_affinity, slow_movement, undead
    Packs
  • Прораб, Призрак рабочего, Призрак докера, Призрак докера
  • Здоровье
    210%
    Броня
    +50%
    Ailment Threshold
    210%
    Сопротивление
    0 0 0 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    132%
    Type
    BanditDockChampionType
    Metadata
    DockworkerChampion_Hellscape
    Уровень
    68
    Здоровье
    13,510
    Броня
    43,185
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    448
    Урон от чар
    448
    Точность
    290
    Attack Time
    1.35
    Опыт
    15,383
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundEffectsSlamDockworkerChampion
    Attack, Area
    Base Damage: 359–538
    Шанс критического удара: 5%
    Урон от атаки: 250%
    Урон от атаки: 150%
    Attack Time: 1.35 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Базовая длительность - 4 секунд(-ы)
    Наносит 754.3 базового урона от холода в секунду
    Скорость атаки на 40% меньше
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerChampion_Hellscape"] = {
        name = "Foreman",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundEffectsSlamDockworkerChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlamDockworkerChampion"] = {
        name = "GroundEffectsSlamDockworkerChampion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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