工头
亡灵
stance movement speed +% final [112]
Foreman
幽魂Y
地区中转码头, 永恒的实验室, 毒牙海港, 怒浪之港
标签bandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead
Packs
  • 中转码头: 工头, 船坞怨灵
  • 中转码头: 工头, 苦工凶灵, 船坞怨灵
  • 中转码头: 船坞怨灵, 船坞怨灵, 工头
  • 永恒的实验室: 工头, 船坞怨灵, 船坞怨灵
  • 工头, 船坞怨灵, 船坞怨灵, 船坞怨灵
  • 永恒的实验室: 船坞怨灵, 船坞怨灵, 工头
  • 生命
    210%
    护甲
    +25%
    异常状态临界值
    210%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.35 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    132%
    类型
    BanditDockChampionType
    Metadata
    DockworkerChampion_
    等级
    77
    生命
    34,698
    护甲
    72,806
    闪避值
    6,448
    伤害
    764
    法术伤害
    764
    命中
    824
    攻击间隔
    1.35
    经验值
    18,288
    召唤物生命
    6,959
    召唤物伤害
    630
    异常状态临界值
    34,698
    冰缓
    110
    Shock
    110
    Brittle
    621
    Scorch
    110
    Sap
    303
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 611–917
    暴击几率: 5%
    攻击间隔: 1.35 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundEffectsSlamDockworkerChampion
    攻击, 范围
    基本伤害: 611–917
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 150%
    攻击间隔: 1.35 秒
    冷却时间: 6 秒
    攻击伤害总增 50%
    基础持续时间为 4
    每秒造成 1132.4 基础冰霜伤害
    攻击速度总降 40%
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerChampion_"] = {
        name = "Foreman",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundEffectsSlamDockworkerChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlamDockworkerChampion"] = {
        name = "GroundEffectsSlamDockworkerChampion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tags速度
    工头
    亡灵
    stance movement speed +% final [112]
    Foreman
    幽魂Y
    标签bandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, melee, not_dex, not_int, physical_affinity, slow_movement, undead
    Packs
  • 工头, 劳工怨灵, 船坞怨灵
  • 生命
    210%
    护甲
    +25%
    异常状态临界值
    210%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.35 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    132%
    类型
    BanditDockChampionType
    Metadata
    DockworkerChampion_Hellscape
    等级
    68
    生命
    13,510
    护甲
    35,988
    闪避值
    4,739
    伤害
    448
    法术伤害
    448
    命中
    580
    攻击间隔
    1.35
    经验值
    15,383
    召唤物生命
    2,930
    召唤物伤害
    358
    异常状态临界值
    13,510
    冰缓
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    暴击几率: 5%
    攻击间隔: 1.35 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundEffectsSlamDockworkerChampion
    攻击, 范围
    基本伤害: 359–538
    暴击几率: 5%
    攻击伤害: 250%
    攻击伤害: 150%
    攻击间隔: 1.35 秒
    冷却时间: 6 秒
    攻击伤害总增 50%
    基础持续时间为 4
    每秒造成 744.7 基础冰霜伤害
    攻击速度总降 40%
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerChampion_Hellscape"] = {
        name = "Foreman",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundEffectsSlamDockworkerChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlamDockworkerChampion"] = {
        name = "GroundEffectsSlamDockworkerChampion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tags速度
    Edit

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