| 幽魂 | Y |
|---|---|
| 地区 | 中转码头, 永恒的实验室, 毒牙海港, 怒浪之港 |
| 标签 | bandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead |
| Packs |
生命
210%
护甲
+25%
异常状态临界值
210%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.35 秒
伤害分布
±20%
经验值
150%
Model Size
132%
类型
BanditDockChampionType
Metadata
DockworkerChampion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
77
生命
34,698
护甲
72,806
闪避值
6,448
伤害
764
法术伤害
764
命中
824
攻击间隔
1.35
经验值
18,288
召唤物生命
6,959
召唤物伤害
630
异常状态临界值
34,698
冰缓
110
Shock
110
Brittle
621
Scorch
110
Sap
303
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 611–917
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundEffectsSlamDockworkerChampion
攻击, 范围
基本伤害: 611–917
暴击几率: 5%
攻击伤害: 250%
攻击伤害: 150%
攻击间隔: 1.35 秒
冷却时间: 6 秒
攻击伤害总增 50%
基础持续时间为 4 秒
每秒造成 1132.4 基础冰霜伤害
攻击速度总降 40%
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2
extends "Metadata/Monsters/Bandits/Bandit"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandit/DockworkerChampion_"] = {
name = "Foreman",
life = 2.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"GroundEffectsSlamDockworkerChampion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlamDockworkerChampion"] = {
name = "GroundEffectsSlamDockworkerChampion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"active_skill_attack_speed_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
工头
亡灵stance movement speed +% final [112]
Foreman
| 幽魂 | Y |
|---|---|
| 标签 | bandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, melee, not_dex, not_int, physical_affinity, slow_movement, undead |
| Packs |
生命
210%
护甲
+25%
异常状态临界值
210%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.35 秒
伤害分布
±20%
经验值
150%
Model Size
132%
类型
BanditDockChampionType
Metadata
DockworkerChampion_Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
13,510
护甲
35,988
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
1.35
经验值
15,383
召唤物生命
2,930
召唤物伤害
358
异常状态临界值
13,510
冰缓
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundEffectsSlamDockworkerChampion
攻击, 范围
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 250%
攻击伤害: 150%
攻击间隔: 1.35 秒
冷却时间: 6 秒
攻击伤害总增 50%
基础持续时间为 4 秒
每秒造成 744.7 基础冰霜伤害
攻击速度总降 40%
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2
extends "Metadata/Monsters/Bandits/Bandit"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandit/DockworkerChampion_Hellscape"] = {
name = "Foreman",
life = 2.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"GroundEffectsSlamDockworkerChampion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlamDockworkerChampion"] = {
name = "GroundEffectsSlamDockworkerChampion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"active_skill_attack_speed_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.