| 幽魂 | Y |
|---|---|
| 地區 | 啟程碼頭, 永恆實驗室, 毒牙海港, 怒浪之港 |
| 標籤 | bandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead |
| Packs |
生命
210%
護甲值
+25%
異常狀態臨界值
210%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
150%
Model Size
132%
類型
BanditDockChampionType
Metadata
DockworkerChampion_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
34,698
護甲值
72,806
閃避值
6,448
傷害
764
法術傷害
764
命中
824
攻擊間隔
1.35
經驗值
18,288
召喚物生命
6,959
召喚物傷害
630
異常狀態臨界值
34,698
冰緩
110
感電
110
易碎
621
焦灼
110
殘喘
303
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 611–917
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundEffectsSlamDockworkerChampion
攻擊, 範圍
基本傷害: 611–917
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 150%
攻擊間隔: 1.35 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
+4 秒基礎持續時間
每秒造成 1132.4 基礎冰冷傷害
40% 更少攻擊速度
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2
extends "Metadata/Monsters/Bandits/Bandit"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandit/DockworkerChampion_"] = {
name = "Foreman",
life = 2.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"GroundEffectsSlamDockworkerChampion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlamDockworkerChampion"] = {
name = "GroundEffectsSlamDockworkerChampion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"active_skill_attack_speed_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
船塢工頭
不死stance movement speed +% final [112]
Foreman
| 幽魂 | Y |
|---|---|
| 標籤 | bandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, melee, not_dex, not_int, physical_affinity, slow_movement, undead |
| Packs |
生命
210%
護甲值
+25%
異常狀態臨界值
210%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
150%
Model Size
132%
類型
BanditDockChampionType
Metadata
DockworkerChampion_Hellscape
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,510
護甲值
35,988
閃避值
4,739
傷害
448
法術傷害
448
命中
580
攻擊間隔
1.35
經驗值
15,383
召喚物生命
2,930
召喚物傷害
358
異常狀態臨界值
13,510
冰緩
43
感電
43
易碎
242
焦灼
43
殘喘
118
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundEffectsSlamDockworkerChampion
攻擊, 範圍
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 150%
攻擊間隔: 1.35 秒
冷卻時間: 6 秒
造成50%更多攻擊傷害
+4 秒基礎持續時間
每秒造成 744.7 基礎冰冷傷害
40% 更少攻擊速度
active skill area of effect radius +% final [-50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2
extends "Metadata/Monsters/Bandits/Bandit"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandit/DockworkerChampion_Hellscape"] = {
name = "Foreman",
life = 2.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"GroundEffectsSlamDockworkerChampion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlamDockworkerChampion"] = {
name = "GroundEffectsSlamDockworkerChampion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"active_skill_attack_speed_+%_final",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.