Прыгающий паук
Зверь
Область: Храм разложения — уровень 1, Лаборатория вечных, Тайная лаборатория, Пустота памяти, Фрагмент воспоминаний
Род: Морские ведьмы
Группа: Паукообразные
Семейство: Пещеры
Leaping Spider
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 40 0
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 12
Attack Time
0.945 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
Spider
Metadata
SpiderThornFlickerStrike
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
32,017
Броня
92,477
Уклонение
7,860
Энергетический щит
0
Damage
1,297
Урон от чар
1,297
Точность
518
Attack Time
0.945
Опыт
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1037–1556
Шанс критического удара: 5%
Attack Time: 0.945 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 1037–1556
Шанс критического удара: 5%
Attack Time: 0.945 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_is_spider = 1 } Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/SpiderThornFlickerStrike"] = { name = "Leaping Spider", life = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 0.945, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.