Леций, горестный
ДемонОбласть: Канализации
monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Дарует заряд энергии каждую секунду
monster uses flicker strike text [1]
monster casts discharge text [1]
Дарует заряд энергии каждую секунду
Lecius, the Woebegone
| Spectre | |
|---|---|
| Area | Канализации |
| Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Здоровье
100%
Уклонение
+30%
Ailment Threshold
100%
Сопротивление
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
100%
Model Size
115%
Type
CityStalkerCampaignBoss
Metadata
GrapplerCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
26
Здоровье
341
Броня
756
Уклонение
1,045
Damage
45
Урон от чар
45
Точность
98
Attack Time
1.245
Опыт
1,325
Minion Life
114
Minion Damage
35
Ailment Threshold
341
Chill
1
Shock
1
Brittle
6
Scorch
1
Sap
3
Phys Convert Ele
30%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 36—55
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 36—55
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Разряд
Шанс критического удара: 4%
Эффективность добавленного урона: 150%
Время применения: 1 сек.
Герой теряет все накопленные заряды и наносит всем окружающим врагам урон от стихий.
Наносит от 32.23 до 97.25 базового урона от молнии за каждый снятый заряд энергии
Наносит от 46.04 до 69.06 базового урона от огня за каждый снятый заряд выносливости
Наносит от 37.4 до 56.39 базового урона от холода за каждый снятый заряд ярости
Базовый радиус - 2.5 м
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Grappler/GrapplerCampaignBoss"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Lecius, the Woebegone",
life = 1,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MonsterDischarge",
"MonsterFlickerStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterDischarge"] = {
name = "Discharge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage_per_removable_power_charge",
"spell_maximum_base_lightning_damage_per_removable_power_charge",
"spell_minimum_base_fire_damage_per_removable_endurance_charge",
"spell_maximum_base_fire_damage_per_removable_endurance_charge",
"spell_minimum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"disable_skill_repeats",
},
levels = {
[1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
[2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, },
},
}
monster gain power charge on kin death [1]
| Family | MonsterGainsPowerChargeOnKinDeath |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats | |
| Craft Tags | power_charge |
monster uses flicker strike text [1]
| Family | MonsterUsesFlickerStrikeText |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
monster casts discharge text [1]
| Family | MonsterCastsDischargeText |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
Дарует заряд энергии каждую секунду
| Family | MonsterGainsPowerChargePerSecond |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats | |
| Craft Tags | power_charge |
Леций, горестный
Демонmonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Дарует заряд энергии каждую секунду
monster uses flicker strike text [1]
monster casts discharge text [1]
Дарует заряд энергии каждую секунду
Lecius, the Woebegone
| Spectre | |
|---|---|
| Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Здоровье
100%
Уклонение
+30%
Ailment Threshold
100%
Сопротивление
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
100%
Model Size
115%
Type
CityStalkerCampaignBoss
Metadata
GrapplerCampaignBossStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
6,161
Damage
467
Урон от чар
467
Точность
580
Attack Time
1.245
Опыт
10,255
Minion Life
1,395
Minion Damage
373
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 374—560
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 374—560
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Разряд
Шанс критического удара: 4%
Эффективность добавленного урона: 150%
Время применения: 1 сек.
Герой теряет все накопленные заряды и наносит всем окружающим врагам урон от стихий.
Наносит от 252.5 до 753.3 базового урона от молнии за каждый снятый заряд энергии
Наносит от 358.3 до 537.5 базового урона от огня за каждый снятый заряд выносливости
Наносит от 293.2 до 439.8 базового урона от холода за каждый снятый заряд ярости
Базовый радиус - 2.5 м
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Grappler/GrapplerCampaignBossStandalone_"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Lecius, the Woebegone",
life = 1,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MonsterDischarge",
"MonsterFlickerStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterDischarge"] = {
name = "Discharge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage_per_removable_power_charge",
"spell_maximum_base_lightning_damage_per_removable_power_charge",
"spell_minimum_base_fire_damage_per_removable_endurance_charge",
"spell_maximum_base_fire_damage_per_removable_endurance_charge",
"spell_minimum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"disable_skill_repeats",
},
levels = {
[1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
[2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, },
},
}
monster gain power charge on kin death [1]
| Family | MonsterGainsPowerChargeOnKinDeath |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats | |
| Craft Tags | power_charge |
monster uses flicker strike text [1]
| Family | MonsterUsesFlickerStrikeText |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
monster casts discharge text [1]
| Family | MonsterCastsDischargeText |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
Дарует заряд энергии каждую секунду
| Family | MonsterGainsPowerChargePerSecond |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats | |
| Craft Tags | power_charge |
Леций, горестный
Демонmonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Дарует заряд энергии каждую секунду
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Дарует заряд энергии каждую секунду
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Lecius, the Woebegone
| Spectre | |
|---|---|
| Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Здоровье
100%
Уклонение
+30%
Ailment Threshold
100%
Сопротивление
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
100%
Model Size
115%
Type
CityStalkerCampaignBoss
Metadata
GrapplerMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
139,346
Броня
28,790
Уклонение
6,161
Damage
532
Урон от чар
794
Точность
580
Attack Time
0.83415
Опыт
56,403
Minion Life
30,225
Minion Damage
425
Ailment Threshold
87,788
Chill
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 845—1267
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 845—1267
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Разряд
Шанс критического удара: 4%
Эффективность добавленного урона: 150%
Время применения: 1 сек.
Герой теряет все накопленные заряды и наносит всем окружающим врагам урон от стихий.
Наносит от 252.5 до 753.3 базового урона от молнии за каждый снятый заряд энергии
Наносит от 358.3 до 537.5 базового урона от огня за каждый снятый заряд выносливости
Наносит от 293.2 до 439.8 базового урона от холода за каждый снятый заряд ярости
Базовый радиус - 2.5 м
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Grappler/GrapplerMapBossStandalone"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Lecius, the Woebegone",
life = 1,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MonsterDischarge",
"MonsterFlickerStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterDischarge"] = {
name = "Discharge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cold] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage_per_removable_power_charge",
"spell_maximum_base_lightning_damage_per_removable_power_charge",
"spell_minimum_base_fire_damage_per_removable_endurance_charge",
"spell_maximum_base_fire_damage_per_removable_endurance_charge",
"spell_minimum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_base_cold_damage_per_removable_frenzy_charge",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"disable_skill_repeats",
},
levels = {
[1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
[2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, },
},
}
monster gain power charge on kin death [1]
| Family | MonsterGainsPowerChargeOnKinDeath |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats | |
| Craft Tags | power_charge |
monster uses flicker strike text [1]
| Family | MonsterUsesFlickerStrikeText |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
monster casts discharge text [1]
| Family | MonsterCastsDischargeText |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
Дарует заряд энергии каждую секунду
| Family | MonsterGainsPowerChargePerSecond |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats | |
| Craft Tags | power_charge |
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























