Лейтенант лука
Нежить
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% физического урона становится уроном от молнии
Lieutenant of the Bow
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Здоровье
401%
Уклонение
+10%
Ailment Threshold
401%
Сопротивление
0 0 85 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
150%
Model Size
122%
Type
LabyrinthLieutenantSkeletonRangedBoss
Metadata
LabyrinthLieutenantSkeletonRanged
Уровень
68
Здоровье
25,798
Броня
28,790
Уклонение
5,213
Энерг. щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.995
Опыт
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LieutenantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
25% физического урона становится уроном от молнии
Наносит на 80% больше урона
25% шанс наложить шок на врагов
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
LieutenantSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Расколотая стрела
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Герой пускает несколько стрел в разные цели.
50% физического урона становится уроном от молнии
Наносит на 20% меньше урона
Выпускает 5 дополнительных стрел(-ы)
28% увеличение физического урона
25% шанс наложить шок на врагов
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered
	
	on_transition_to_2 = "PlayAnimationByName( lift_raise_bow ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( lift_lower_bow );"
	on_transition_to_5 = "RemoveCollidability();"
}

NPC
{
	marker_enabled = false
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
}

Animated
{
	on_end_lift_lower_bow = "PlayAnimationByName( lift_idle_down_bow );"
}

Transitionable
{
	create_state_1 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();"
	create_state_5 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged"] = {
    name = "Lieutenant of the Bow",
    life = 4.01,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "LieutenantRainOfArrows",
        "LieutenantSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LieutenantRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LieutenantSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from spike traps final [-100]
IdLabyrinthSpikeTrapDamageTaken2
FamilyLabyrinthTrapDamage
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • 50% физического урона становится уроном от молнии
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Лейтенант лука
    Нежить
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    50% физического урона становится уроном от молнии
    Lieutenant of the Bow
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Здоровье
    401%
    Уклонение
    +10%
    Ailment Threshold
    401%
    Сопротивление
    0 0 85 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    122%
    Type
    LabyrinthLieutenantSkeletonRangedBoss
    Metadata
    LabyrinthLieutenantSkeletonRanged2
    Уровень
    68
    Здоровье
    25,798
    Броня
    28,790
    Уклонение
    5,213
    Энерг. щит
    0
    Damage
    560
    Урон от чар
    560
    Точность
    290
    Attack Time
    1.995
    Опыт
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LieutenantRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Ливень стрел
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 15 сек.
    Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
    25% физического урона становится уроном от молнии
    Наносит на 80% больше урона
    25% шанс наложить шок на врагов
    active skill area of effect radius +% final [47]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    LieutenantSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
    Расколотая стрела
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 15 сек.
    Герой пускает несколько стрел в разные цели.
    50% физического урона становится уроном от молнии
    Наносит на 20% меньше урона
    Выпускает 5 дополнительных стрел(-ы)
    28% увеличение физического урона
    25% шанс наложить шок на врагов
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged2"] = {
        name = "Lieutenant of the Bow",
        life = 4.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "LieutenantRainOfArrows",
            "LieutenantSplitArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LieutenantRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LieutenantSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • 50% физического урона становится уроном от молнии
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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