활의 부관
언데드
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 번개 피해로 전환
Lieutenant of the Bow
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
생명력
401%
회피
+10%
Ailment Threshold
401%
저항
0 0 85 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
경험치
150%
Model Size
122%
Type
LabyrinthLieutenantSkeletonRangedBoss
Metadata
LabyrinthLieutenantSkeletonRanged
레벨
68
생명력
25,798
방어도
28,790
회피
5,213
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.995
경험치
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LieutenantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
물리 피해의 25%를 번개 피해로 전환
주는 피해 80% 증폭
25%의 확률로 적을 감전
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
LieutenantSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
물리 피해의 50%를 번개 피해로 전환
주는 피해 20% 감폭
추가 화살 5개 발사
물리 피해 28% 증가
25%의 확률로 적을 감전
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered
	
	on_transition_to_2 = "PlayAnimationByName( lift_raise_bow ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( lift_lower_bow );"
	on_transition_to_5 = "RemoveCollidability();"
}

NPC
{
	marker_enabled = false
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
}

Animated
{
	on_end_lift_lower_bow = "PlayAnimationByName( lift_idle_down_bow );"
}

Transitionable
{
	create_state_1 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();"
	create_state_5 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged"] = {
    name = "Lieutenant of the Bow",
    life = 4.01,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "LieutenantRainOfArrows",
        "LieutenantSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LieutenantRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LieutenantSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from spike traps final [-100]
IdLabyrinthSpikeTrapDamageTaken2
FamilyLabyrinthTrapDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • 물리 피해의 50%를 번개 피해로 전환
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    활의 부관
    언데드
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    물리 피해의 50%를 번개 피해로 전환
    Lieutenant of the Bow
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    생명력
    401%
    회피
    +10%
    Ailment Threshold
    401%
    저항
    0 0 85 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    122%
    Type
    LabyrinthLieutenantSkeletonRangedBoss
    Metadata
    LabyrinthLieutenantSkeletonRanged2
    레벨
    68
    생명력
    25,798
    방어도
    28,790
    회피
    5,213
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.995
    경험치
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LieutenantRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 15 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    물리 피해의 25%를 번개 피해로 전환
    주는 피해 80% 증폭
    25%의 확률로 적을 감전
    active skill area of effect radius +% final [47]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    LieutenantSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    분할 화살
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 15 초
    여러 개의 화살을 각기 다른 대상에게 발사합니다.
    물리 피해의 50%를 번개 피해로 전환
    주는 피해 20% 감폭
    추가 화살 5개 발사
    물리 피해 28% 증가
    25%의 확률로 적을 감전
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged2"] = {
        name = "Lieutenant of the Bow",
        life = 4.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "LieutenantRainOfArrows",
            "LieutenantSplitArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LieutenantRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LieutenantSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • 물리 피해의 50%를 번개 피해로 전환
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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