활의 부관
언데드
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 번개 피해로 전환
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 번개 피해로 전환
Lieutenant of the Bow
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
생명력
401%
회피
+10%
Ailment Threshold
401%
저항
0 0 85 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
경험치
150%
Model Size
122%
Type
LabyrinthLieutenantSkeletonRangedBoss
Metadata
LabyrinthLieutenantSkeletonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,798
방어도
28,790
회피
5,213
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.995
경험치
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LieutenantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
물리 피해의 25%를 번개 피해로 전환
주는 피해 80% 증폭
25%의 확률로 적을 감전
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
주는 피해 80% 증폭
25%의 확률로 적을 감전
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
LieutenantSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
물리 피해의 50%를 번개 피해로 전환
주는 피해 20% 감폭
추가 화살 5개 발사
물리 피해 28% 증가
25%의 확률로 적을 감전
skill can fire arrows [1]
주는 피해 20% 감폭
추가 화살 5개 발사
물리 피해 28% 증가
25%의 확률로 적을 감전
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Transitionable { num_states = 5 // 1: lowered // 2: raising // 3: raised, active // 4: lowering // 5: lowered on_transition_to_2 = "PlayAnimationByName( lift_raise_bow ); MakeCollidable();" on_transition_to_4 = "PlayAnimationByName( lift_lower_bow );" on_transition_to_5 = "RemoveCollidability();" } NPC { marker_enabled = false } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" } Animated { on_end_lift_lower_bow = "PlayAnimationByName( lift_idle_down_bow );" } Transitionable { create_state_1 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();" create_state_5 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged"] = { name = "Lieutenant of the Bow", life = 4.01, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "LieutenantRainOfArrows", "LieutenantSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
물리 피해의 50%를 번개 피해로 전환
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
활의 부관
언데드
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 번개 피해로 전환
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 번개 피해로 전환
Lieutenant of the Bow
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
생명력
401%
회피
+10%
Ailment Threshold
401%
저항
0 0 85 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
경험치
150%
Model Size
122%
Type
LabyrinthLieutenantSkeletonRangedBoss
Metadata
LabyrinthLieutenantSkeletonRanged2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,798
방어도
28,790
회피
5,213
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.995
경험치
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LieutenantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
물리 피해의 25%를 번개 피해로 전환
주는 피해 80% 증폭
25%의 확률로 적을 감전
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
주는 피해 80% 증폭
25%의 확률로 적을 감전
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
LieutenantSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
물리 피해의 50%를 번개 피해로 전환
주는 피해 20% 감폭
추가 화살 5개 발사
물리 피해 28% 증가
25%의 확률로 적을 감전
skill can fire arrows [1]
주는 피해 20% 감폭
추가 화살 5개 발사
물리 피해 28% 증가
25%의 확률로 적을 감전
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged2"] = { name = "Lieutenant of the Bow", life = 4.01, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "LieutenantRainOfArrows", "LieutenantSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
물리 피해의 50%를 번개 피해로 전환
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |