狂弓将军
亡灵
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
物理伤害的 50% 转换为闪电伤害
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
物理伤害的 50% 转换为闪电伤害
Lieutenant of the Bow
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
401%
闪避值
+10%
异常状态临界值
401%
抗性
0 0 85 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
150%
Model Size
122%
类型
LabyrinthLieutenantSkeletonRangedBoss
Metadata
LabyrinthLieutenantSkeletonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,798
护甲
28,790
闪避值
5,213
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.995
经验值
15,383
异常状态临界值
25,798
冰缓
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LieutenantRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
25% 物理伤害转换为闪电伤害
伤害总增 80%
25% 的几率使敌人感电
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
伤害总增 80%
25% 的几率使敌人感电
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
LieutenantSplitArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 可触发
分裂箭矢
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
对不同的目标射出多重箭矢。
50% 物理伤害转换为闪电伤害
伤害总降 20%
额外获得 5 个箭矢
物理伤害提高 28%
25% 的几率使敌人感电
skill can fire arrows [1]
伤害总降 20%
额外获得 5 个箭矢
物理伤害提高 28%
25% 的几率使敌人感电
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Transitionable { num_states = 5 // 1: lowered // 2: raising // 3: raised, active // 4: lowering // 5: lowered on_transition_to_2 = "PlayAnimationByName( lift_raise_bow ); MakeCollidable();" on_transition_to_4 = "PlayAnimationByName( lift_lower_bow );" on_transition_to_5 = "RemoveCollidability();" } NPC { marker_enabled = false } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" } Animated { on_end_lift_lower_bow = "PlayAnimationByName( lift_idle_down_bow );" } Transitionable { create_state_1 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();" create_state_5 = "PlayAnimationByName( lift_idle_down_bow ); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged"] = { name = "Lieutenant of the Bow", life = 4.01, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "LieutenantRainOfArrows", "LieutenantSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
狂弓将军
亡灵
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
物理伤害的 50% 转换为闪电伤害
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
物理伤害的 50% 转换为闪电伤害
Lieutenant of the Bow
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_bow, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
401%
闪避值
+10%
异常状态临界值
401%
抗性
0 0 85 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
150%
Model Size
122%
类型
LabyrinthLieutenantSkeletonRangedBoss
Metadata
LabyrinthLieutenantSkeletonRanged2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,798
护甲
28,790
闪避值
5,213
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.995
经验值
15,383
异常状态临界值
25,798
冰缓
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LieutenantRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
25% 物理伤害转换为闪电伤害
伤害总增 80%
25% 的几率使敌人感电
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
伤害总增 80%
25% 的几率使敌人感电
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
LieutenantSplitArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 可触发
分裂箭矢
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
对不同的目标射出多重箭矢。
50% 物理伤害转换为闪电伤害
伤害总降 20%
额外获得 5 个箭矢
物理伤害提高 28%
25% 的几率使敌人感电
skill can fire arrows [1]
伤害总降 20%
额外获得 5 个箭矢
物理伤害提高 28%
25% 的几率使敌人感电
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRangedBossLieutenant" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantLightning/LieutenantLightning.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonRanged2"] = { name = "Lieutenant of the Bow", life = 4.01, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "LieutenantRainOfArrows", "LieutenantSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {23, 80, 25, 25, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [2] = {31, 80, 25, 25, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {39, 80, 25, 25, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [4] = {47, 80, 25, 25, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [5] = {-30, 47, 80, 25, 25, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantSplitArrow"] = { name = "Split Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, -20, 50, 25, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |