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Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/CoralGolemSpectre
Area{Кораллового леса}{Коралловый лес}, {Кораллового рифа}{Коралловый риф}
Tagsconstruct, golem, melee, mud_blood, not_dex, not_int, very_slow_movement
Packs
  • {Кораллового рифа}{Коралловый риф}, {Кораллового леса}{Коралловый лес}: Живой коралл
  • Здоровье
    180%
    Броня
    +75%
    Ailment Threshold
    180%
    Сопротивление
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    DeepwaterCoralGolem
    Metadata
    CoralGolem
    Уровень
    68
    Здоровье
    11,580
    Броня
    50,383
    Уклонение
    4,739
    Damage
    448
    Урон от чар
    448
    Точность
    580
    Attack Time
    1.5
    Опыт
    12,306
    Minion Life
    2,512
    Minion Damage
    358
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GADeepwaterCoralGolemRollDamage
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 1.5 сек.
    Наносит на 20% меньше урона атаками
    is area damage [1]
    SODeepwaterCoralGolemSlamGround
    Triggerable, Spell
    Время применения: 1 сек.
    GADeepwaterCoralGolemGroundSlam
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 40% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    GADeepwaterCoralGolemSlamShock
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.5 сек.
    Наносит на 40% меньше урона атаками
    15% шанс заморозить врагов
    50% физического урона становится уроном от холода
    is area damage [1]
    EAADeepwaterCoralGolemRoll
    Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    DoLiterallyNothing
    MPWDeepwaterCoralGolemRollProj
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 1.5 сек.
    Снаряды пронзают все цели
    Наносит на 20% меньше урона атаками
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GADeepwaterGolemProjImpact
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.5 сек.
    Наносит на 40% меньше урона атаками
    100% физического урона становится уроном от холода
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/CoralGolem"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Living Coral",
        life = 1.8,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWDeepwaterCoralGolemRollProj",
            "GADeepwaterCoralGolemRollDamage",
            "GADeepwaterCoralGolemGroundSlam",
            "GADeepwaterCoralGolemSlamShock",
            "GADeepwaterGolemProjImpact",
            "EAADeepwaterCoralGolemRoll",
            "SODeepwaterCoralGolemSlamGround",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterCoralGolemRollProj"] = {
        name = "MPWDeepwaterCoralGolemRollProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {190, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemRollDamage"] = {
        name = "GADeepwaterCoralGolemRollDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemGroundSlam"] = {
        name = "GADeepwaterCoralGolemGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemSlamShock"] = {
        name = "GADeepwaterCoralGolemSlamShock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterGolemProjImpact"] = {
        name = "GADeepwaterGolemProjImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterCoralGolemRoll"] = {
        name = "EAADeepwaterCoralGolemRoll",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeepwaterCoralGolemSlamGround"] = {
        name = "SODeepwaterCoralGolemSlamGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Живой коралл
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    Living Coral
    Spectre
    Tagsconstruct, golem, melee, mud_blood, not_dex, not_int, very_slow_movement
    Здоровье
    180%
    Броня
    +75%
    Ailment Threshold
    180%
    Сопротивление
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    DeepwaterCoralGolem
    Metadata
    CoralGolemSpectre
    Уровень
    68
    Здоровье
    11,580
    Броня
    50,383
    Уклонение
    4,739
    Damage
    448
    Урон от чар
    448
    Точность
    580
    Attack Time
    1.5
    Опыт
    12,306
    Minion Life
    2,512
    Minion Damage
    358
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GADeepwaterCoralGolemRollDamage
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 1.5 сек.
    Наносит на 20% меньше урона атаками
    is area damage [1]
    SODeepwaterCoralGolemSlamGround
    Triggerable, Spell
    Время применения: 1 сек.
    GADeepwaterCoralGolemGroundSlam
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 40% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    GADeepwaterCoralGolemSlamShock
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.5 сек.
    Наносит на 40% меньше урона атаками
    15% шанс заморозить врагов
    50% физического урона становится уроном от холода
    is area damage [1]
    EAADeepwaterCoralGolemRoll
    Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    DoLiterallyNothing
    MPWDeepwaterCoralGolemRollProj
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 1.5 сек.
    Снаряды пронзают все цели
    Наносит на 20% меньше урона атаками
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GADeepwaterGolemProjImpact
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.5 сек.
    Наносит на 40% меньше урона атаками
    100% физического урона становится уроном от холода
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/CoralGolemSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Living Coral",
        life = 1.8,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWDeepwaterCoralGolemRollProj",
            "GADeepwaterCoralGolemRollDamage",
            "GADeepwaterCoralGolemGroundSlam",
            "GADeepwaterCoralGolemSlamShock",
            "GADeepwaterGolemProjImpact",
            "EAADeepwaterCoralGolemRoll",
            "SODeepwaterCoralGolemSlamGround",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterCoralGolemRollProj"] = {
        name = "MPWDeepwaterCoralGolemRollProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {190, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemRollDamage"] = {
        name = "GADeepwaterCoralGolemRollDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemGroundSlam"] = {
        name = "GADeepwaterCoralGolemGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemSlamShock"] = {
        name = "GADeepwaterCoralGolemSlamShock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterGolemProjImpact"] = {
        name = "GADeepwaterGolemProjImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterCoralGolemRoll"] = {
        name = "EAADeepwaterCoralGolemRoll",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeepwaterCoralGolemSlamGround"] = {
        name = "SODeepwaterCoralGolemSlamGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Живой коралл
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    Living Coral
    Spectre
    Tagsconstruct, golem, melee, mud_blood, not_dex, not_int, very_slow_movement
    Здоровье
    180%
    Броня
    +75%
    Ailment Threshold
    180%
    Сопротивление
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    DeepwaterCoralGolem
    Metadata
    CoralGolemEncounter
    Уровень
    68
    Здоровье
    11,580
    Броня
    50,383
    Уклонение
    4,739
    Damage
    448
    Урон от чар
    448
    Точность
    580
    Attack Time
    1.5
    Опыт
    12,306
    Minion Life
    2,512
    Minion Damage
    358
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GADeepwaterCoralGolemRollDamage
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 1.5 сек.
    Наносит на 20% меньше урона атаками
    is area damage [1]
    SODeepwaterCoralGolemSlamGround
    Triggerable, Spell
    Время применения: 1 сек.
    GADeepwaterCoralGolemGroundSlam
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 40% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    GADeepwaterCoralGolemSlamShock
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.5 сек.
    Наносит на 40% меньше урона атаками
    15% шанс заморозить врагов
    50% физического урона становится уроном от холода
    is area damage [1]
    EAADeepwaterCoralGolemRoll
    Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    DoLiterallyNothing
    MPWDeepwaterCoralGolemRollProj
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 1.5 сек.
    Снаряды пронзают все цели
    Наносит на 20% меньше урона атаками
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GADeepwaterGolemProjImpact
    Triggerable, Attack
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 1.5 сек.
    Наносит на 40% меньше урона атаками
    100% физического урона становится уроном от холода
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/CoralGolemEncounter"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Living Coral",
        life = 1.8,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWDeepwaterCoralGolemRollProj",
            "GADeepwaterCoralGolemRollDamage",
            "GADeepwaterCoralGolemGroundSlam",
            "GADeepwaterCoralGolemSlamShock",
            "GADeepwaterGolemProjImpact",
            "EAADeepwaterCoralGolemRoll",
            "SODeepwaterCoralGolemSlamGround",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterCoralGolemRollProj"] = {
        name = "MPWDeepwaterCoralGolemRollProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {190, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemRollDamage"] = {
        name = "GADeepwaterCoralGolemRollDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemGroundSlam"] = {
        name = "GADeepwaterCoralGolemGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemSlamShock"] = {
        name = "GADeepwaterCoralGolemSlamShock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterGolemProjImpact"] = {
        name = "GADeepwaterGolemProjImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterCoralGolemRoll"] = {
        name = "EAADeepwaterCoralGolemRoll",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeepwaterCoralGolemSlamGround"] = {
        name = "SODeepwaterCoralGolemSlamGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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