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Living Coral
ชีวิตประดิษฐ์
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/CoralGolemSpectre
Areaป่าหินปะการัง, แนวปะการัง
Tagsconstruct, golem, melee, mud_blood, not_dex, not_int, very_slow_movement
Packs
  • แนวปะการัง, ป่าหินปะการัง: Living Coral
  • พลังชีวิต
    180%
    ค่าเกราะ
    +75%
    Ailment Threshold
    180%
    ค่าต้านทาน
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    DeepwaterCoralGolem
    Metadata
    CoralGolem
    เลเวล
    68
    พลังชีวิต
    11,580
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    2,512
    Minion Damage
    358
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GADeepwaterCoralGolemRollDamage
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    is area damage [1]
    SODeepwaterCoralGolemSlamGround
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GADeepwaterCoralGolemGroundSlam
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    GADeepwaterCoralGolemSlamShock
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 60%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 15%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    is area damage [1]
    EAADeepwaterCoralGolemRoll
    Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 10 วินาที
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    DoLiterallyNothing
    MPWDeepwaterCoralGolemRollProj
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    action attack or cast time uses animation length [1]
    always pierce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GADeepwaterGolemProjImpact
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 60%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/CoralGolem"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Living Coral",
        life = 1.8,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWDeepwaterCoralGolemRollProj",
            "GADeepwaterCoralGolemRollDamage",
            "GADeepwaterCoralGolemGroundSlam",
            "GADeepwaterCoralGolemSlamShock",
            "GADeepwaterGolemProjImpact",
            "EAADeepwaterCoralGolemRoll",
            "SODeepwaterCoralGolemSlamGround",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterCoralGolemRollProj"] = {
        name = "MPWDeepwaterCoralGolemRollProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {190, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemRollDamage"] = {
        name = "GADeepwaterCoralGolemRollDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemGroundSlam"] = {
        name = "GADeepwaterCoralGolemGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemSlamShock"] = {
        name = "GADeepwaterCoralGolemSlamShock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterGolemProjImpact"] = {
        name = "GADeepwaterGolemProjImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterCoralGolemRoll"] = {
        name = "EAADeepwaterCoralGolemRoll",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeepwaterCoralGolemSlamGround"] = {
        name = "SODeepwaterCoralGolemSlamGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Living Coral
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    Spectre
    Tagsconstruct, golem, melee, mud_blood, not_dex, not_int, very_slow_movement
    พลังชีวิต
    180%
    ค่าเกราะ
    +75%
    Ailment Threshold
    180%
    ค่าต้านทาน
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    DeepwaterCoralGolem
    Metadata
    CoralGolemSpectre
    เลเวล
    68
    พลังชีวิต
    11,580
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    2,512
    Minion Damage
    358
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GADeepwaterCoralGolemRollDamage
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    is area damage [1]
    SODeepwaterCoralGolemSlamGround
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GADeepwaterCoralGolemGroundSlam
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    GADeepwaterCoralGolemSlamShock
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 60%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 15%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    is area damage [1]
    EAADeepwaterCoralGolemRoll
    Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 10 วินาที
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    DoLiterallyNothing
    MPWDeepwaterCoralGolemRollProj
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    action attack or cast time uses animation length [1]
    always pierce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GADeepwaterGolemProjImpact
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 60%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/CoralGolemSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Living Coral",
        life = 1.8,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWDeepwaterCoralGolemRollProj",
            "GADeepwaterCoralGolemRollDamage",
            "GADeepwaterCoralGolemGroundSlam",
            "GADeepwaterCoralGolemSlamShock",
            "GADeepwaterGolemProjImpact",
            "EAADeepwaterCoralGolemRoll",
            "SODeepwaterCoralGolemSlamGround",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterCoralGolemRollProj"] = {
        name = "MPWDeepwaterCoralGolemRollProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {190, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemRollDamage"] = {
        name = "GADeepwaterCoralGolemRollDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemGroundSlam"] = {
        name = "GADeepwaterCoralGolemGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemSlamShock"] = {
        name = "GADeepwaterCoralGolemSlamShock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterGolemProjImpact"] = {
        name = "GADeepwaterGolemProjImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterCoralGolemRoll"] = {
        name = "EAADeepwaterCoralGolemRoll",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeepwaterCoralGolemSlamGround"] = {
        name = "SODeepwaterCoralGolemSlamGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Living Coral
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    Spectre
    Tagsconstruct, golem, melee, mud_blood, not_dex, not_int, very_slow_movement
    พลังชีวิต
    180%
    ค่าเกราะ
    +75%
    Ailment Threshold
    180%
    ค่าต้านทาน
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    DeepwaterCoralGolem
    Metadata
    CoralGolemEncounter
    เลเวล
    68
    พลังชีวิต
    11,580
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    2,512
    Minion Damage
    358
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GADeepwaterCoralGolemRollDamage
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    is area damage [1]
    SODeepwaterCoralGolemSlamGround
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GADeepwaterCoralGolemGroundSlam
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    GADeepwaterCoralGolemSlamShock
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 60%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 15%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    is area damage [1]
    EAADeepwaterCoralGolemRoll
    Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 10 วินาที
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    DoLiterallyNothing
    MPWDeepwaterCoralGolemRollProj
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 80%
    ความเสียหายโจมตี: 80%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 20%
    action attack or cast time uses animation length [1]
    always pierce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [190]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GADeepwaterGolemProjImpact
    Triggerable, Attack
    Base Damage: 359538
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 60%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    แปลงความเสียหาย กายภาพ 100% เป็น น้ำแข็ง
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/CoralGolemEncounter"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Living Coral",
        life = 1.8,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWDeepwaterCoralGolemRollProj",
            "GADeepwaterCoralGolemRollDamage",
            "GADeepwaterCoralGolemGroundSlam",
            "GADeepwaterCoralGolemSlamShock",
            "GADeepwaterGolemProjImpact",
            "EAADeepwaterCoralGolemRoll",
            "SODeepwaterCoralGolemSlamGround",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterCoralGolemRollProj"] = {
        name = "MPWDeepwaterCoralGolemRollProj",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {190, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemRollDamage"] = {
        name = "GADeepwaterCoralGolemRollDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemGroundSlam"] = {
        name = "GADeepwaterCoralGolemGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterCoralGolemSlamShock"] = {
        name = "GADeepwaterCoralGolemSlamShock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterGolemProjImpact"] = {
        name = "GADeepwaterGolemProjImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterCoralGolemRoll"] = {
        name = "EAADeepwaterCoralGolemRoll",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeepwaterCoralGolemSlamGround"] = {
        name = "SODeepwaterCoralGolemSlamGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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