Равнинный скакун
Зверь
Группа: Насекомые
Семейство: Пещеры
80% физического урона становится уроном от молнии
Lowlands Hopper
SpectreY
AreaИмперские поля
Tagsanimal_claw_weapon, beast, bone_armour, Чародейский, extra_extra_small_height, insect, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Здоровье
101%
Уклонение
+50%
Ailment Threshold
101%
Сопротивление
0 0 40 0
Damage
146%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
Опыт
75%
Model Size
100%
Type
SandLeaper
Metadata
SandLeaper4_
Уровень
58
Здоровье
3,286
Броня
12,902
Уклонение
4,953
Энерг. щит
0
Damage
327
Урон от чар
327
Точность
195
Attack Time
0.99
Опыт
5,777
Ailment Threshold
3,286
Chill
10
Shock
10
Brittle
59
Scorch
10
Sap
29
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 261–392
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
DustScrabblerLightningWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Выброс пламени
Шанс критического удара: 5%
Время применения: 0.75 сек.
Перезарядка: 3 сек.
Герой поражает оказавшихся перед ним врагов выбросом пламени. Горящим врагам наносится больше урона. Если ударить подожжённого врага, под ним образуется участок горящей земли. Модификаторы урона не действуют на эту горящую землю.
Наносит от 205.5 до 376.8 урона от молнии
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaper4_"] = {
    name = "Lowlands Hopper",
    life = 1.01,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.46,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DustScrabblerLightningWhip",
        "SandLeaperDodgeLeft",
        "SandLeaperDodgeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DustScrabblerLightningWhip"] = {
    name = "Flame Surge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.60000002384186, 1.1000000238419, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeft"] = {
    name = "SandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRight"] = {
    name = "SandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
80% физического урона становится уроном от молнии
IdMonsterConvertToLightningDamage1
FamilyLightningDamageAsPortionOfDamage
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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