Мехарах
Механизм
Mecharach
Spectre | N |
---|---|
Tags | beast, Чародейский, construct, delve_monster, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement, spider |
Здоровье
750%
Броня
+50%
Уклонение
+50%
Ailment Threshold
750%
Сопротивление
35 35 35 20
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 7
Attack Time
0.945 Second
Damage Spread
±20%
Опыт
125%
Model Size
120%
Type
DelveSpiderRobot
Metadata
DelveSpiderBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
48,250
Броня
43,185
Уклонение
7,109
Энергетический щит
0
Damage
672
Урон от чар
672
Точность
290
Attack Time
0.945
Опыт
12,819
Ailment Threshold
48,250
Chill
153
Shock
153
Brittle
863
Scorch
153
Sap
422
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 538–807
Шанс критического удара: 5%
Attack Time: 0.945 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachLightningOrbsDelve
Spell, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.75 сек.
Перезарядка: 6 сек.
Наносит от 188.1 до 564.4 урона от молнии
Ваши удары не могут оглушать врагов
Базовая длительность - 5 секунд(-ы)
is area damage [1]
Ваши удары не могут оглушать врагов
Базовая длительность - 5 секунд(-ы)
is area damage [1]
DelveSpiderMortarBarrage
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Костяная мортира
Шанс критического удара: 5%
Время применения: 3.3 сек.
Перезарядка: 14 сек.
Наносит от 602.2 до 1118 урона от молнии
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
monster projectile variation [4]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [130]
projectile spread radius [543]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
monster projectile variation [4]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [130]
projectile spread radius [543]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_cannot_be_used_as_minion = 1 set_is_spider = 1 } Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/DelveSpiderBoss"] = { name = "Mecharach", life = 7.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.945, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DelveSpiderMortarBarrage", "BreachLightningOrbsDelve", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveSpiderMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 543, 130, 120, 4, 2, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachLightningOrbsDelve"] = { name = "BreachLightningOrbsDelve", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }