莫沙拉克
构造体
Mecharach
幽魂 | N |
---|---|
标签 | beast, 施法, construct, delve_monster, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement, spider |
生命
750%
护甲
+50%
闪避值
+50%
异常状态临界值
750%
抗性
35 35 35 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 7
攻击间隔
0.945 秒
伤害分布
±20%
经验值
125%
Model Size
120%
类型
DelveSpiderRobot
Metadata
DelveSpiderBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
48,250
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
0.945
经验值
12,819
异常状态临界值
48,250
冰缓
153
Shock
153
Brittle
863
Scorch
153
Sap
422
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 0.945 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachLightningOrbsDelve
法术, 伤害, 可触发
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 6 秒
造成 188.1 - 564.4 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
is area damage [1]
你的击中不能眩晕敌人
基础持续时间为 5 秒
is area damage [1]
DelveSpiderMortarBarrage
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 3.3 秒
冷却时间: 14 秒
造成 602.2 - 1118 闪电伤害
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
monster projectile variation [4]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [130]
projectile spread radius [543]
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
monster projectile variation [4]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [130]
projectile spread radius [543]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_cannot_be_used_as_minion = 1 set_is_spider = 1 } Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/DelveSpiderBoss"] = { name = "Mecharach", life = 7.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.945, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DelveSpiderMortarBarrage", "BreachLightningOrbsDelve", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveSpiderMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 543, 130, 120, 4, 2, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachLightningOrbsDelve"] = { name = "BreachLightningOrbsDelve", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }