SpectreY
AreaКарта святилища, Карта цитадели, Карта крепости, Карта гнезда отродий, Карта зиккурата
Tagsbludgeoning_weapon, Чародейский, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, standalone_map_boss, stone_armour
Packs
  • Карта зиккурата, Карта крепости, Карта цитадели, Карта гнезда отродий, Карта святилища: Расплавлення душа, Безумный фанатик, Безумный фанатик
  • Здоровье
    420%
    Броня
    +100%
    Ailment Threshold
    420%
    Сопротивление
    40 40 40 25
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    100%
    Type
    BlacksmithGolemMapAtlasUber
    Metadata
    BlacksmithGolemMapStandaloneAtlasUber
    Уровень
    84
    Здоровье
    148,239
    Броня
    199,668
    Уклонение
    8,120
    Энергетический щит
    0
    Damage
    1,430
    Урон от чар
    1,430
    Точность
    538
    Attack Time
    2.205
    Опыт
    39,750
    Ailment Threshold
    148,239
    Chill
    469
    Shock
    469
    Brittle
    2,652
    Scorch
    469
    Sap
    1,295
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1144–1716
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    UtulaBossMortarBarrageMap
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Костяная мортира
    Шанс критического удара: 5%
    Время применения: 3.3 сек.
    Перезарядка: 15 сек.
    Наносит от 1686 до 2529 урона от огня
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    mortar cone angle [120]
    number of projectiles override [2]
    projectile minimum range [217]
    projectile spread radius [543]
    UtulaRemoteSlam
    Attack, Area, Damage
    Base Damage: 1144–1716
    Шанс критического удара: 5%
    Attack Time: 2.205 сек.
    Перезарядка: 8 сек.
    Наносит на 100% больше урона
    40% физического урона становится уроном от огня
    is area damage [1]
    AnimatedThrownWeapon
    Attack, RangedAttack, Projectile, Minion, CreatesMinion
    Base Damage: 1144–1716
    Шанс критического удара: 5%
    Урон от атаки: 48%
    Урон от атаки: 48%
    Attack Time: 2.205 сек.
    Перезарядка: 3 сек.
    Наносит на 52% меньше урона атаками
    40% повышение скорости снаряда
    base is projectile [1]
    MassAnimatedThrownWeapon
    Attack, RangedAttack, Projectile, Minion, CreatesMinion
    Base Damage: 1144–1716
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Урон от атаки: 60%
    Attack Time: 2.205 сек.
    Перезарядка: 10 сек.
    Наносит на 40% меньше урона атаками
    Выпускает дополнительных снарядов: 4
    Выпускает снаряды по кругу
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapStandaloneAtlasUber"] = {
        name = "Molten Soul",
        life = 4.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "UtulaBossMortarBarrageMap",
            "UtulaRemoteSlam",
            "AnimatedThrownWeapon",
            "MassAnimatedThrownWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaBossMortarBarrageMap"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "mortar_cone_angle",
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaRemoteSlam"] = {
        name = "UtulaRemoteSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimatedThrownWeapon"] = {
        name = "AnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassAnimatedThrownWeapon"] = {
        name = "MassAnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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