熔岩靈魂
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, standalone_map_boss, stone_armour
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 熔岩靈魂, 入魔狂熱者, 入魔狂熱者
  • 生命
    420%
    護甲
    +100%
    異常狀態臨界值
    420%
    抗性
    40 40 40 25
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    2.205 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    100%
    類型
    BlacksmithGolemMapAtlasUber
    Metadata
    BlacksmithGolemMapStandaloneAtlasUber
    等級
    84
    生命
    148,239
    護甲
    99,834
    閃避
    8,120
    能量護盾
    0
    傷害
    1,430
    法術傷害
    1,430
    命中
    0
    攻擊間隔
    2.205
    經驗值
    39,750
    異常狀態臨界值
    148,239
    冰緩
    469
    感電
    469
    易碎
    2,652
    焦灼
    469
    殘喘
    1,295
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊間隔: 2.205 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    UtulaBossMortarBarrageMap
    投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    駭骨砲塔
    暴擊率: 5%
    施放時間: 3.3 秒
    冷卻時間: 15 秒
    造成 16862529 火焰傷害
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    mortar cone angle [120]
    number of projectiles override [2]
    projectile minimum range [217]
    projectile spread radius [543]
    UtulaRemoteSlam
    攻擊, 範圍, 傷害
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊間隔: 2.205 秒
    冷卻時間: 8 秒
    造成 100% 更多傷害
    40% 物理傷害轉化至火焰傷害
    is area damage [1]
    AnimatedThrownWeapon
    攻擊, 範圍攻擊, 投射物, 召喚物, 創造召喚物
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 48%
    攻擊傷害: 48%
    攻擊間隔: 2.205 秒
    冷卻時間: 3 秒
    造成 52% 更少攻擊傷害
    增加 40% 投射物速度
    base is projectile [1]
    MassAnimatedThrownWeapon
    攻擊, 範圍攻擊, 投射物, 召喚物, 創造召喚物
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 2.205 秒
    冷卻時間: 10 秒
    造成 40% 更少攻擊傷害
    發射 4 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapStandaloneAtlasUber"] = {
        name = "Molten Soul",
        life = 4.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "UtulaBossMortarBarrageMap",
            "UtulaRemoteSlam",
            "AnimatedThrownWeapon",
            "MassAnimatedThrownWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaBossMortarBarrageMap"] = {
        name = "Bone Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "mortar_cone_angle",
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaRemoteSlam"] = {
        name = "UtulaRemoteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimatedThrownWeapon"] = {
        name = "AnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassAnimatedThrownWeapon"] = {
        name = "MassAnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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