Чумная оса
Зверь
Plague Wasp
SpectreY
AreaРазрушенный мост
Tagsbeast, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, very_fast_movement
Packs
  • Разрушенный мост: Чумная оса
  • Здоровье
    95%
    Уклонение
    +25%
    Ailment Threshold
    95%
    Сопротивление
    0 0 0 40
    Damage
    74%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    70%
    Model Size
    125%
    Type
    PlagueInsect
    Metadata
    PlagueWasp
    Уровень
    16
    Здоровье
    137
    Броня
    254
    Уклонение
    535
    Damage
    14
    Урон от чар
    14
    Точность
    62
    Attack Time
    1.005
    Опыт
    323
    Minion Life
    53
    Minion Damage
    11
    Ailment Threshold
    137
    Chill
    0
    Shock
    0
    Brittle
    2
    Scorch
    0
    Sap
    1
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 11–16
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render {
    selection_height_override = 215.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/PlagueWasp"] = {
        name = "Plague Wasp",
        life = 0.95,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.74,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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