Plague Wasp
Beast
Area: The Broken Bridge
Spectre | Y |
---|---|
Area | The Broken Bridge |
Tags | beast, flesh_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, very_fast_movement |
Packs |
Life
95%
Evasion
+25%
Ailment Threshold
95%
Resistance
0 0 0 40
Damage
74%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 6
Attack Time
1.005 Second
Damage Spread
±20%
Experience
70%
Model Size
125%
Type
PlagueInsect
Metadata
PlagueWasp
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
16
Life
137
Armour
254
Evasion
535
Energy Shield
0
Damage
14
Spell Damage
14
Accuracy
31
Attack Time
1.005
Experience
323
Ailment Threshold
137
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 11–16
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 215.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueSwarm/PlagueWasp"] = { name = "Plague Wasp", life = 0.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.74, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }