MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Безжалостный роа
Нежить
IconEnemyResistanceCold
monster no drops or experience [1]
monster do not fracture [1]
monster no map drops [1]
monster explodes on death text [2]
delete on death [1]
volatile flameblood spawn monster on death variation [11]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Relentless Rhoa
Spectre
Tagsanimal_claw_weapon, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, undead
Здоровье
70%
Броня
+25%
Ailment Threshold
70%
Сопротивление
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
1.395 Second
Damage Spread
±20%
Опыт
100%
Model Size
130%
Type
UndeadRhoaTalisman
Metadata
TalismanUndeadRhoa
Уровень
68
Здоровье
4,503
Броня
35,988
Уклонение
4,739
Damage
560
Урон от чар
560
Точность
580
Attack Time
1.395
Опыт
10,255
Minion Life
977
Minion Damage
447
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448672
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
RhoaTalismanSubmergeDelete
Spell
Время применения: 1 сек.

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Actor
{
	basic_action = "Emerge"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Rhoas/Skeleton/Skeleton.ao"
	
}

Life
{
	initial_mana_percentage = 0
}

Stats
{
	set_base_maximum_mana = 10
	set_mana_regeneration_rate_per_minute_% = 200
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanUndeadRhoa"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Relentless Rhoa",
    life = 0.7,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "RhoaTalismanSubmergeDelete",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaTalismanSubmergeDelete"] = {
    name = "RhoaTalismanSubmergeDelete",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Неизменяемое значение
  • monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster do not fracture 1 1 Global — Неизменяемое значение
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Неизменяемое значение
  • monster explodes on death text [2]
    FamilyMonsterExplodesOnItsTargetText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster explodes on death text 2 2 Global
  • delete on death [1]
    volatile flameblood spawn monster on death variation [11]
    NameОгненная кровь
    FamilyMonsterNemesis
    Domainsмонстр (3)
    GenerationTypeNemesis (4)
    Req. level2 (Effective: 1)
    Stats
  • delete on death 1 1 Global — Неизменяемое значение
  • volatile flameblood spawn monster on death variation 11 11 Global — Неизменяемое значение
  • Spawn Tagsundeletable_corpse: 0 rare_minion: 0 unusable_corpse: 0 legion_monster: 0 rare: 1000 default: 0
    Adds Tagsunusable_corpse
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Неизменяемое значение
  • cant possess this 1 1 Global — Неизменяемое значение
  • cannot be afflicted 1 1 Global — Неизменяемое значение
  • monster no talismans 1 1 Global — Неизменяемое значение
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Неизменяемое значение
  • cannot be tagged by sentinel 1 1 Global
  • Безжалостный роа
    Нежить
    IconEnemyResistanceCold
    monster no drops or experience [1]
    monster do not fracture [1]
    monster no map drops [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Relentless Rhoa
    Spectre
    Tagsanimal_claw_weapon, beast, bone_armour, bones, has_claw, has_one_handed_melee, large_model, melee, not_dex, not_int, physical_affinity, skeleton, slow_movement, small_height, undead
    Здоровье
    364%
    Броня
    +25%
    Ailment Threshold
    364%
    Сопротивление
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    100%
    Type
    BoneRhoaTalisman
    Metadata
    TalismanSkeletonRhoa
    Уровень
    68
    Здоровье
    23,417
    Броня
    35,988
    Уклонение
    4,739
    Damage
    486
    Урон от чар
    486
    Точность
    580
    Attack Time
    1.395
    Опыт
    13,332
    Minion Life
    5,079
    Minion Damage
    388
    Ailment Threshold
    23,417
    Chill
    74
    Shock
    74
    Brittle
    419
    Scorch
    74
    Sap
    205
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 388583
    Шанс критического удара: 5%
    Attack Time: 1.395 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    RhoaShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Удар щитом
    Base Damage: 388583
    Шанс критического удара: 5%
    Attack Time: 1.395 сек.
    Перезарядка: 3 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
    Никогда не наносит критических ударов
    50% увеличение длительности оглушения врагов при максимальной дистанции рывка
    На 40% больше урона от ударов при максимальной дистанции рывка
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    iconshieldcharge
    RhoaShieldChargeTaunt
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Удар щитом
    Base Damage: 388583
    Шанс критического удара: 5%
    Attack Time: 1.395 сек.
    Перезарядка: 3 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
    Никогда не наносит критических ударов
    50% увеличение длительности оглушения врагов при максимальной дистанции рывка
    На 50% больше урона от ударов при максимальной дистанции рывка
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    iconshieldcharge

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    
    Life
    {
    	corpse_usable = false
    	
    }
    
    Animated 
    {
    }
    
    DiesAfterTime
    {
    	time_until_death = 12.0f
    	delete_on_sleep_if_counting = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanSkeletonRhoa"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Relentless Rhoa",
        life = 3.64,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "RhoaShieldCharge",
            "RhoaShieldChargeTaunt",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeTaunt"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Неизменяемое значение
  • monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster do not fracture 1 1 Global — Неизменяемое значение
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Неизменяемое значение
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Неизменяемое значение
  • cant possess this 1 1 Global — Неизменяемое значение
  • cannot be afflicted 1 1 Global — Неизменяемое значение
  • monster no talismans 1 1 Global — Неизменяемое значение
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Неизменяемое значение
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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