โรอ์ทรหด
อันเดด
monster no drops or experience [1]
monster do not fracture [1]
monster no map drops [1]
monster explodes on death text [2]
monster do not fracture [1]
monster no map drops [1]
monster explodes on death text [2]
delete on death [1]
volatile flameblood spawn monster on death variation [11]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
volatile flameblood spawn monster on death variation [11]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Relentless Rhoa
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, undead |
พลังชีวิต
70%
ค่าเกราะ
+25%
Ailment Threshold
70%
ค่าต้านทาน
0 40 0 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 16
Attack Time
1.395 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
130%
Type
UndeadRhoaTalisman
Metadata
TalismanUndeadRhoa
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
4,503
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.395
ค่าประสบการณ์
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.395 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaTalismanSubmergeDelete
Spell
เวลาร่าย: 1 วินาที
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Actor { basic_action = "Emerge" } Animated { preload_animated_object = "Metadata/Monsters/Rhoas/Skeleton/Skeleton.ao" } Life { initial_mana_percentage = 0 } Stats { set_base_maximum_mana = 10 set_mana_regeneration_rate_per_minute_% = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanUndeadRhoa"] = { name = "Relentless Rhoa", life = 0.7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.395, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RhoaTalismanSubmergeDelete", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RhoaTalismanSubmergeDelete"] = { name = "RhoaTalismanSubmergeDelete", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster explodes on death text [2]
Id | MonsterExplodesOnDeathText |
---|---|
Family | MonsterExplodesOnItsTargetText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
delete on death [1]
volatile flameblood spawn monster on death variation [11]
Id | MonsterExplodesOnDeathFire1 |
---|---|
Name | เลือดเพลิงไล่ระเบิด |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Nemesis (4) |
Req. level | 2 (Effective: 1) |
Stats | |
Spawn Tags | undeletable_corpse: 0 rare_minion: 0 unusable_corpse: 0 legion_monster: 0 rare: 1000 default: 0 |
Adds Tags | unusable_corpse |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
โรอ์ทรหด
อันเดด
monster no drops or experience [1]
monster do not fracture [1]
monster no map drops [1]
monster do not fracture [1]
monster no map drops [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Relentless Rhoa
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, bone_armour, bones, has_claw, has_one_handed_melee, large_model, melee, not_dex, not_int, physical_affinity, skeleton, slow_movement, small_height, undead |
พลังชีวิต
364%
ค่าเกราะ
+25%
Ailment Threshold
364%
ค่าต้านทาน
0 40 0 0
Damage
130%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
ค่าประสบการณ์
130%
Model Size
100%
Type
BoneRhoaTalisman
Metadata
TalismanSkeletonRhoa
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
23,417
ค่าเกราะ
35,988
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
486
ความเสียหายเวท
486
ความแม่นยำ
290
Attack Time
1.395
ค่าประสบการณ์
13,332
Ailment Threshold
23,417
Chill
74
Shock
74
Brittle
419
Scorch
74
Sap
205
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 388–583
โอกาสคริติคอล: 5%
Attack Time: 1.395 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน (Shield Charge)
Base Damage: 388–583
โอกาสคริติคอล: 5%
Attack Time: 1.395 วินาที
คูลดาวน์: 3 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ไม่สามารถคริติคอลได้
เพิ่มระยะเวลาของสถานะ มึนงง ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
เพิ่มความเสียหาย ปะทะ อีก 40% ที่ระยะชาร์จสูงสุด
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
เพิ่มระยะเวลาของสถานะ มึนงง ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
เพิ่มความเสียหาย ปะทะ อีก 40% ที่ระยะชาร์จสูงสุด
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน (Shield Charge)
Base Damage: 388–583
โอกาสคริติคอล: 5%
Attack Time: 1.395 วินาที
คูลดาวน์: 3 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ไม่สามารถคริติคอลได้
เพิ่มระยะเวลาของสถานะ มึนงง ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
เพิ่มความเสียหาย ปะทะ อีก 50% ที่ระยะชาร์จสูงสุด
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
เพิ่มระยะเวลาของสถานะ มึนงง ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
เพิ่มความเสียหาย ปะทะ อีก 50% ที่ระยะชาร์จสูงสุด
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Life { corpse_usable = false } Animated { } DiesAfterTime { time_until_death = 12.0f delete_on_sleep_if_counting = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Talisman/TalismanSkeletonRhoa"] = { name = "Relentless Rhoa", life = 3.64, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.395, attackRange = 12, accuracy = 1, skillList = { "RhoaShieldCharge", "RhoaShieldChargeTaunt", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTaunt"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |