Спороскал
Механизм
Устойчив к башням огня
Монстры дают повышенный на 100% опыт
1500% увеличение количества выпадающих предметов
2000% увеличение редкости выпадающих предметов
Не может быть отброшен
cannot have affliction mods [1]
Sporeplume
SpectreN
Tagsblight_boss, blight_monster, cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Здоровье
1000%
Броня
+50%
Ailment Threshold
1000%
Сопротивление
40 40 40 25
Damage
370%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
10%
Model Size
130%
Type
BlightFireMonsterBoss
Metadata
BlightFireMonsterBoss
Уровень
68
Здоровье
1,393,464
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
1,574
Урон от чар
2,350
Точность
290
Attack Time
0.7839
Опыт
5,640
Ailment Threshold
877,882
Chill
2,776
Shock
2,776
Brittle
15,704
Scorch
2,776
Sap
7,669
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1106–1659
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_death = "RemoveEffects();"
	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
	on_death = "HideMeshSegment( mossmonster_runebossShape );"
	on_spawned_dead = "RemoveEffects();"
	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
}

Targetable
{
	display_info_string = "MonsterReplicatesOnDeathInfoString"
}

Render
{
	//turn_duration = 0.6
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireMonsterBoss"] = {
    name = "Sporeplume",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.7,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Устойчив к башням огня
IdBlightFireType__
FamilyBlightMonsterType
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • is blight fire monster Min: 1 Max: 1 Global
  • Монстры дают повышенный на 100% опыт
    1500% увеличение количества выпадающих предметов
    2000% увеличение редкости выпадающих предметов
    IdMonsterBlightMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Не может быть отброшен
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Edit

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