Спороскал
Механизм
Устойчив к башням огня
Монстры дают повышенный на 100% опыт
% увеличение редкости выпадающих предметов
Не может быть отброшен
cannot have affliction mods [1]
Монстры дают повышенный на 100% опыт
% увеличение редкости выпадающих предметов
Не может быть отброшен
cannot have affliction mods [1]
Sporeplume
Spectre | N |
---|---|
Tags | blight_boss, blight_monster, cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Здоровье
1000%
Броня
+50%
Ailment Threshold
1000%
Сопротивление
40 40 40 25
Damage
370%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
10%
Model Size
130%
Type
BlightFireMonsterBoss
Metadata
BlightFireMonsterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,393,464
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
1,574
Урон от чар
2,350
Точность
290
Attack Time
0.7839
Опыт
5,640
Ailment Threshold
877,882
Chill
2,776
Shock
2,776
Brittle
15,704
Scorch
2,776
Sap
7,669
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1106–1659
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Life { on_death = "RemoveEffects();" on_death = "HideMeshSegment( mossmonster_basesecondShape );" on_death = "HideMeshSegment( mossmonster_basethirdShape );" on_death = "HideMeshSegment( mossmonster_runebossShape );" on_spawned_dead = "RemoveEffects();" on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );" on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );" on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );" } Targetable { display_info_string = "MonsterReplicatesOnDeathInfoString" } Render { //turn_duration = 0.6 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireMonsterBoss"] = { name = "Sporeplume", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.7, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Устойчив к башням огня
Id | BlightFireType__ |
---|---|
Family | BlightMonsterType |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Монстры дают повышенный на 100% опыт
% увеличение редкости выпадающих предметов
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |