Sporenwolke
Konstrukt
Widerstandsfähig gegenüber Feuertürmen
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Kann nicht zurückgestoßen werden
cannot have affliction mods [1]
Sporeplume
SpectreN
Tagsblight_boss, blight_monster, cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Leben
1000%
Rüstung
+50%
Ailment Threshold
1000%
Widerstand
40 40 40 25
Damage
370%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
10%
Model Size
130%
Type
BlightFireMonsterBoss
Metadata
BlightFireMonsterBoss
Stufe
68
Leben
1,393,464
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,574
Zauberschaden
2,350
Genauigkeit
290
Attack Time
0.7839
Erfahrung
5,640
Ailment Threshold
877,882
Chill
2,776
Shock
2,776
Brittle
15,704
Scorch
2,776
Sap
7,669
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1106–1659
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_death = "RemoveEffects();"
	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
	on_death = "HideMeshSegment( mossmonster_runebossShape );"
	on_spawned_dead = "RemoveEffects();"
	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
}

Targetable
{
	display_info_string = "MonsterReplicatesOnDeathInfoString"
}

Render
{
	//turn_duration = 0.6
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireMonsterBoss"] = {
    name = "Sporeplume",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.7,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Widerstandsfähig gegenüber Feuertürmen
IdBlightFireType__
FamilyBlightMonsterType
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • is blight fire monster Min: 1 Max: 1 Global
  • 1500% erhöhte Menge fallen gelassener Gegenstände
    2000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterBlightMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Kann nicht zurückgestoßen werden
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Edit

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