Призванный солдат
Механизм
Summoned Soldier
SpectreN
TagsЧародейский, construct, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity
Здоровье
75%
Броня
+50%
Уклонение
+50%
Ailment Threshold
75%
Сопротивление
0 40 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.41 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BlightTowerMinion
Metadata
BlightTowerSummonedMinion1
Уровень
68
Здоровье
4,825
Броня
43,185
Уклонение
7,109
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.41
Опыт
10,255
Ailment Threshold
4,825
Chill
15
Shock
15
Brittle
86
Scorch
15
Sap
42
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.41 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightTowerMinionExplode
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2780 до 8339 урона от молнии
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Tower_Skills/summoned_minions/SummonedMannequin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedMinion1"] = {
    name = "Summoned Soldier",
    life = 0.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.41,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightTowerMinionExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMinionExplode"] = {
    name = "BlightTowerMinionExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Призванный солдат
Механизм
Summoned Soldier
SpectreN
TagsЧародейский, construct, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity
Здоровье
75%
Броня
+50%
Уклонение
+50%
Ailment Threshold
75%
Сопротивление
0 40 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.41 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BlightTowerMinion
Metadata
BlightTowerSummonedMinion2
Уровень
68
Здоровье
4,825
Броня
43,185
Уклонение
7,109
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.41
Опыт
10,255
Ailment Threshold
4,825
Chill
15
Shock
15
Brittle
86
Scorch
15
Sap
42
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.41 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightTowerMinionExplode
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2780 до 8339 урона от молнии
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Tower_Skills/summoned_minions/SummonedMannequin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedMinion2"] = {
    name = "Summoned Soldier",
    life = 0.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.41,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightTowerMinionExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMinionExplode"] = {
    name = "BlightTowerMinionExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Призванный солдат
Механизм
Summoned Soldier
SpectreN
TagsЧародейский, construct, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity
Здоровье
75%
Броня
+50%
Уклонение
+50%
Ailment Threshold
75%
Сопротивление
0 40 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.41 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BlightTowerMinion
Metadata
BlightTowerSummonedMinion3
Уровень
68
Здоровье
4,825
Броня
43,185
Уклонение
7,109
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.41
Опыт
10,255
Ailment Threshold
4,825
Chill
15
Shock
15
Brittle
86
Scorch
15
Sap
42
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.41 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightTowerMinionExplode
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2780 до 8339 урона от молнии
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Tower_Skills/summoned_minions/SummonedMannequin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedMinion3"] = {
    name = "Summoned Soldier",
    life = 0.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.41,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightTowerMinionExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMinionExplode"] = {
    name = "BlightTowerMinionExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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