召喚士兵
生物
Summoned Soldier
幽魂N
標籤法術, construct, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity
生命
75%
護甲
+50%
閃避
+50%
異常狀態臨界值
75%
抗性
0 40 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.41 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTowerMinion
Metadata
BlightTowerSummonedMinion1
等級
68
生命
4,825
護甲
43,185
閃避
7,109
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.41
經驗值
10,255
異常狀態臨界值
4,825
冰緩
15
感電
15
易碎
86
焦灼
15
殘喘
42
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.41 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightTowerMinionExplode
法術, 可觸發
施放時間: 1 秒
造成 27808339 閃電傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Tower_Skills/summoned_minions/SummonedMannequin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedMinion1"] = {
    name = "Summoned Soldier",
    life = 0.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.41,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightTowerMinionExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMinionExplode"] = {
    name = "BlightTowerMinionExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
召喚士兵
生物
Summoned Soldier
幽魂N
標籤法術, construct, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity
生命
75%
護甲
+50%
閃避
+50%
異常狀態臨界值
75%
抗性
0 40 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.41 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTowerMinion
Metadata
BlightTowerSummonedMinion2
等級
68
生命
4,825
護甲
43,185
閃避
7,109
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.41
經驗值
10,255
異常狀態臨界值
4,825
冰緩
15
感電
15
易碎
86
焦灼
15
殘喘
42
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.41 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightTowerMinionExplode
法術, 可觸發
施放時間: 1 秒
造成 27808339 閃電傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Tower_Skills/summoned_minions/SummonedMannequin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedMinion2"] = {
    name = "Summoned Soldier",
    life = 0.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.41,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightTowerMinionExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMinionExplode"] = {
    name = "BlightTowerMinionExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
召喚士兵
生物
Summoned Soldier
幽魂N
標籤法術, construct, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity
生命
75%
護甲
+50%
閃避
+50%
異常狀態臨界值
75%
抗性
0 40 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.41 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTowerMinion
Metadata
BlightTowerSummonedMinion3
等級
68
生命
4,825
護甲
43,185
閃避
7,109
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.41
經驗值
10,255
異常狀態臨界值
4,825
冰緩
15
感電
15
易碎
86
焦灼
15
殘喘
42
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.41 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightTowerMinionExplode
法術, 可觸發
施放時間: 1 秒
造成 27808339 閃電傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Tower_Skills/summoned_minions/SummonedMannequin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerSummonedMinion3"] = {
    name = "Summoned Soldier",
    life = 0.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.41,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightTowerMinionExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMinionExplode"] = {
    name = "BlightTowerMinionExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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