Костяная царица
Демон
The Bone Queen
SpectreN
AreaБрюхо Зверя — уровень 1
TagsЧародейский, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
Здоровье
432%
Уклонение
+50%
Ailment Threshold
432%
Сопротивление
0 0 85 0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
RevenantBoss
Metadata
RevenantBoss
Уровень
38
Здоровье
3,642
Броня
2,351
Уклонение
2,190
Damage
203
Урон от чар
203
Точность
168
Attack Time
1.5
Опыт
5,481
Minion Life
1,054
Minion Damage
153
Ailment Threshold
3,642
Chill
12
Shock
12
Brittle
65
Scorch
12
Sap
32
RevenantReviveUndead
Spell
Время применения: 1 сек.
Перезарядка: 5 сек.
Базовая длительность - 2 секунд(-ы)
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantBossSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Наносит от 170.4 до 397.7 урона от молнии
Выпускает 9 снаряда(-ов) по спирали
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-20]
projectile spiral nova time ms [750]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 162–243
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RevenantBossSummon1
Spell, Multicastable, Triggerable
Время применения: 1 сек.
Перезарядка: 6 сек.
alternate minion [23]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RevenantBossSummon2
Spell, Multicastable, Triggerable
Время применения: 1 сек.
Перезарядка: 4 сек.
alternate minion [24]
number of monsters to summon [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantBoss"] = {
    name = "The Bone Queen",
    life = 4.32,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "RevenantBossSummon1",
        "RevenantBossSummon2",
        "RevenantReviveUndead",
        "RevenantBossSpellProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSummon1"] = {
    name = "RevenantBossSummon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {23, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSummon2"] = {
    name = "RevenantBossSummon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {24, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantReviveUndead"] = {
    name = "RevenantReviveUndead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "revenant_revive_explode_damage_%",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSpellProjectile"] = {
    name = "RevenantBossSpellProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.3999999761581, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
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