骸骨皇后
惡魔
The Bone Queen
幽魂N
地區巨獸之腹:第 1 層
標籤法術, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
生命
432%
閃避
+50%
異常狀態臨界值
432%
抗性
0 0 85 0
傷害
270%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
RevenantBoss
Metadata
RevenantBoss
等級
38
生命
3,642
護甲
2,351
閃避
2,190
能量護盾
0
傷害
203
法術傷害
203
命中
84
攻擊間隔
1.5
經驗值
5,481
異常狀態臨界值
3,642
冰緩
12
感電
12
易碎
65
焦灼
12
殘喘
32
RevenantReviveUndead
法術
施放時間: 1 秒
冷卻時間: 5 秒
+2 秒基礎持續時間
revenant revive explode damage % [40]
spell maximum action distance +% [-40]
RevenantBossSpellProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 170.4397.7 閃電傷害
以螺旋型式發射 9 投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-20]
projectile spiral nova time ms [750]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 162–243
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RevenantBossSummon1
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 6 秒
alternate minion [23]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RevenantBossSummon2
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 4 秒
alternate minion [24]
number of monsters to summon [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantBoss"] = {
    name = "The Bone Queen",
    life = 4.32,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "RevenantBossSummon1",
        "RevenantBossSummon2",
        "RevenantReviveUndead",
        "RevenantBossSpellProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSummon1"] = {
    name = "RevenantBossSummon1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {23, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSummon2"] = {
    name = "RevenantBossSummon2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {24, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantReviveUndead"] = {
    name = "RevenantReviveUndead",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "revenant_revive_explode_damage_%",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {40, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {34, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {27, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {26, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [5] = {25, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [6] = {24, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [7] = {23, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [8] = {22, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [9] = {22, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [10] = {21, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [11] = {20, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [12] = {19, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [13] = {18, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [14] = {18, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [15] = {17, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [16] = {16, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [17] = {15, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [18] = {14, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSpellProjectile"] = {
    name = "RevenantBossSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.3999999761581, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
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