Падшая царица
Демон
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% повышение скорости передвижения
The Fallen Queen
SpectreN
AreaКарта пирамиды ваал
Tagsanimal_claw_weapon, Чародейский, chaos_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_small_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood
Здоровье
270%
Ailment Threshold
270%
Сопротивление
40 40 40 25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
DemonFemaleMapBoss
Metadata
DemonFemaleMapBoss1
Уровень
71
Здоровье
558,123
Броня
36,473
Уклонение
5,260
Энергетический щит
0
Damage
764
Урон от чар
1,140
Точность
326
Attack Time
1.63815
Опыт
120,439
Ailment Threshold
318,130
Chill
1,006
Shock
1,006
Brittle
5,691
Scorch
1,006
Sap
2,779
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1213–1820
Шанс критического удара: 5%
Attack Time: 2.445 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Удар гадюки
Base Damage: 1213–1820
Шанс критического удара: 5%
Attack Time: 2.445 сек.
Герой бьёт врага, превращая часть своего физического урона в урон хаосом и накладывая яд, на который действуют модификаторы длительности умения. При ношении парного оружия наносит удар каждым оружием. Умение требует кинжал, когти или меч.
Базовая длительность - 4 секунд(-ы)
Добавляет 10% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterGroundCaustic
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 156.7 до 208.9 урона хаосом
Наносит 145.1 базового урона хаосом в секунду
Базовая длительность - 2.5 секунд(-ы)
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
DemonBossEtherealKnives
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Бесплотные ножи
Шанс критического удара: 5%
Время применения: 0.6 сек.
Перезарядка: 3.5 сек.
Герой бросает несколько ножей, которые разлетаются веером и наносят физический урон.
Наносит от 465.7 до 698.6 физического урона
На 20% меньше скорости сотворения чар
Выпускает дополнительных снарядов: 6
20% повышение скорости сотворения чар
120% повышение скорости снаряда
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-35]

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Render
{
	has_light = false
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering(); MakeCollidable();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/DemonFemaleMapBoss1"] = {
    name = "The Fallen Queen",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterViperStrike",
        "MonsterGroundCaustic",
        "DemonBossEtherealKnives",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundCaustic"] = {
    name = "MonsterGroundCaustic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2500, -80, -25, 2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonBossEtherealKnives"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 120, 20, -20, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -35, 6, 120, 20, -20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 50% повышение скорости передвижения
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Падшая царица
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    50% повышение скорости передвижения
    The Fallen Queen
    SpectreN
    Tagsanimal_claw_weapon, Чародейский, chaos_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_small_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    Здоровье
    270%
    Ailment Threshold
    270%
    Сопротивление
    40 40 40 25
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    DemonFemaleMapBoss
    Metadata
    DemonFemaleMapBoss1Standalone
    Уровень
    68
    Здоровье
    376,235
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    638
    Урон от чар
    953
    Точность
    290
    Attack Time
    1.63815
    Опыт
    112,805
    Ailment Threshold
    237,028
    Chill
    749
    Shock
    749
    Brittle
    4,240
    Scorch
    749
    Sap
    2,071
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1014–1520
    Шанс критического удара: 5%
    Attack Time: 2.445 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterViperStrike
    Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
    Удар гадюки
    Base Damage: 1014–1520
    Шанс критического удара: 5%
    Attack Time: 2.445 сек.
    Герой бьёт врага, превращая часть своего физического урона в урон хаосом и накладывая яд, на который действуют модификаторы длительности умения. При ношении парного оружия наносит удар каждым оружием. Умение требует кинжал, когти или меч.
    Базовая длительность - 4 секунд(-ы)
    Добавляет 10% от вашего физического урона в виде дополнительного урона хаосом
    Всегда отравляет при нанесении удара
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]
    MonsterGroundCaustic
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 143.4 до 191.2 урона хаосом
    Наносит 132.8 базового урона хаосом в секунду
    Базовая длительность - 2.5 секунд(-ы)
    ground caustic art variation [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-80]
    DemonBossEtherealKnives
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    Бесплотные ножи
    Шанс критического удара: 5%
    Время применения: 0.6 сек.
    Перезарядка: 3.5 сек.
    Герой бросает несколько ножей, которые разлетаются веером и наносят физический урон.
    Наносит от 410.4 до 615.7 физического урона
    На 20% меньше скорости сотворения чар
    Выпускает дополнительных снарядов: 6
    20% повышение скорости сотворения чар
    120% повышение скорости снаряда
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemaleMapBoss1Standalone"] = {
        name = "The Fallen Queen",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterViperStrike",
            "MonsterGroundCaustic",
            "DemonBossEtherealKnives",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundCaustic"] = {
        name = "MonsterGroundCaustic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2500, -80, -25, 2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonBossEtherealKnives"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_cast_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 120, 20, -20, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -35, 6, 120, 20, -20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 50% повышение скорости передвижения
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Падшая царица
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    50% повышение скорости передвижения
    The Fallen Queen
    SpectreN
    Tagsanimal_claw_weapon, demon, elder_map_boss, fast_movement, flesh_armour, is_unarmed, medium_small_height, non_attacking, red_blood
    Здоровье
    270%
    Ailment Threshold
    270%
    Сопротивление
    40 40 40 25
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    DemonFemaleMapBoss
    Metadata
    DemonFemaleMapBoss1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemaleMapBoss1Elder"] = {
        name = "The Fallen Queen",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 50% повышение скорости передвижения
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed