Великий антиквар
Демон
The Grand Antiquarian
Spectre | N |
---|---|
Tags | animal_claw_weapon, demon, flesh_armour, human, humanoid, is_unarmed, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Здоровье
180%
Energy Shield From Life
75%
Ailment Threshold
180%
Сопротивление
0 30 30 0
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
Опыт
200%
Model Size
110%
Type
ReliquaryMonsterBoss
Metadata
ReliquaryMonsterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,580
Броня
28,790
Уклонение
4,739
Энергетический щит
4,595
Damage
747
Урон от чар
747
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 747
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterBoss"] = { name = "The Grand Antiquarian", life = 1.8, energyShield = 0.75, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 2, damageSpread = 0, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }