グランド・アンティークアリアン
悪魔
The Grand Antiquarian
Spectre | N |
---|---|
Tags | animal_claw_weapon, demon, flesh_armour, human, humanoid, is_unarmed, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
ライフ
180%
Energy Shield From Life
75%
Ailment Threshold
180%
耐性
0 30 30 0
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
経験値
200%
Model Size
110%
Type
ReliquaryMonsterBoss
Metadata
ReliquaryMonsterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,580
アーマー
28,790
回避力
4,739
エナジーシールド
4,595
Damage
747
スペルダメージ
747
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 747
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterBoss"] = { name = "The Grand Antiquarian", life = 1.8, energyShield = 0.75, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 2, damageSpread = 0, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }