Ядовитый нечистотник
Toxic Crawler
| Spectre | Y |
|---|---|
| Area | Святилище Ольмека |
| Tags | beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
| Packs |
Здоровье
70%
Ailment Threshold
70%
Сопротивление
Damage
90%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitterPoison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
74
Здоровье
8,450
Броня
46,127
Уклонение
5,828
Damage
481
Урон от чар
481
Точность
732
Attack Time
0.99
Опыт
11,601
Minion Life
1,739
Minion Damage
392
Ailment Threshold
8,450
Chill
27
Shock
27
Brittle
151
Scorch
27
Sap
74
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileChaos
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 385—577
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
50% физического урона становится уроном хаосом
+1.5 м к дальности ударов ближнего боя
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
Spell
Время применения: 1.25 сек.
Перезарядка: 4 сек.
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Перезарядка: 4 сек.
Базовая длительность - 0.75 секунд(-ы)
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterPoison"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Toxic Crawler",
life = 0.7,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileChaos",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileChaos"] = {
name = "MMASandSpitterProjectileChaos",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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