Турель
Механизм
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Turret
SpectreN
TagsЧародейский, construct, fire_affinity, immobile, is_unarmed, large_model, no_pantheon_mod, not_dex, not_int, wood_armour
Здоровье
200%
Броня
+100%
Ailment Threshold
200%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
MonsterTotem
Metadata
TurretEngineerRoomDamage
Уровень
68
Здоровье
12,867
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
HeistTurretDamageMortarThug
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 0.8 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 775.8 до 1164 физического урона
50% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-33]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/CrossbowTotem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/CrossbowTotem"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamage"] = {
    name = "Turret",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "HeistTurretDamageMortarThug",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTurretDamageMortarThug"] = {
    name = "HeistTurretDamageMortarThug",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Турель
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    SpectreN
    TagsЧародейский, construct, immobile, is_unarmed, large_model, no_pantheon_mod, not_dex, not_int, physical_affinity, wood_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNets
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretTarMortarThug
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 775.8 до 1164 физического урона
    Выпускает дополнительных снарядов: 2
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]
    CGEHeistThugTarGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Наносит 538.8 базового урона от огня в секунду
    Базовая длительность - 6 секунд(-ы)
    20% снижение скорости передвижения
    active skill area of effect radius +% final [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNets"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "CGEHeistThugTarGround",
            "HeistTurretTarMortarThug",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHeistThugTarGround"] = {
        name = "CGEHeistThugTarGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, -20, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretTarMortarThug"] = {
        name = "HeistTurretTarMortarThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Турель
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    SpectreN
    TagsЧародейский, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageMilitary
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretDamageMortarMilitary
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 775.8 до 1164 физического урона
    50% физического урона становится уроном от молнии
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageMilitary"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarMilitary",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarMilitary"] = {
        name = "HeistTurretDamageMortarMilitary",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Турель
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    SpectreN
    TagsЧародейский, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsMilitary
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 775.8 до 1164 физического урона
    50% физического урона становится уроном от молнии
    Выпускает дополнительных снарядов: 2
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsMilitary"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretNetMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretNetMortar"] = {
        name = "HeistTurretNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Турель
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    SpectreN
    TagsЧародейский, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageScientist
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretDamageMortarCultist
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 775.8 до 1164 физического урона
    50% физического урона становится уроном от молнии
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageScientist"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarCultist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarCultist"] = {
        name = "HeistTurretDamageMortarCultist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Турель
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    SpectreN
    TagsЧародейский, construct, immobile, is_unarmed, large_model, no_pantheon_mod, not_dex, not_int, physical_affinity, wood_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsScientist_
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretTarMortarCultist
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 775.8 до 1164 физического урона
    Выпускает дополнительных снарядов: 2
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]
    HeistCultistYellowCanisterGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Базовая длительность - 5 секунд(-ы)
    60% снижение скорости передвижения
    active skill area of effect radius +% final [-25]
    ground tar art variation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsScientist_"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistCultistYellowCanisterGround",
            "HeistTurretTarMortarCultist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistYellowCanisterGround"] = {
        name = "HeistCultistYellowCanisterGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, 3, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretTarMortarCultist"] = {
        name = "HeistTurretTarMortarCultist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Турель
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    SpectreN
    TagsЧародейский, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageRobot_
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretDamageMortarRobot
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 775.8 до 1164 физического урона
    50% физического урона становится уроном от молнии
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageRobot_"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarRobot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarRobot"] = {
        name = "HeistTurretDamageMortarRobot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Турель
    Механизм
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    SpectreN
    TagsЧародейский, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsRobot
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretNetMortarRobot
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 4 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 775.8 до 1164 физического урона
    50% физического урона становится уроном от молнии
    Выпускает дополнительных снарядов: 2
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsRobot"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretNetMortarRobot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretNetMortarRobot"] = {
        name = "HeistTurretNetMortarRobot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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