Geschützturm
Konstrukt
monster no drops or experience [1]
Turret
SpectreN
TagsZauberer, construct, fire_affinity, immobile, is_unarmed, not_dex, not_int, wood_armour
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
MonsterTotem
Metadata
TurretEngineerRoomDamage
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
HeistTurretDamageMortarThug
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 0.8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 775.8 bis 1164 physischen Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-33]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/CrossbowTotem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/CrossbowTotem"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamage"] = {
    name = "Turret",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "HeistTurretDamageMortarThug",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTurretDamageMortarThug"] = {
    name = "HeistTurretDamageMortarThug",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    Turret
    SpectreN
    TagsZauberer, construct, immobile, is_unarmed, not_dex, not_int, physical_affinity, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNets
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretTarMortarThug
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 775.8 bis 1164 physischen Schaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]
    CGEHeistThugTarGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 538.8 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 6 Sekunden
    20% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNets"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "CGEHeistThugTarGround",
            "HeistTurretTarMortarThug",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHeistThugTarGround"] = {
        name = "CGEHeistThugTarGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, -20, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretTarMortarThug"] = {
        name = "HeistTurretTarMortarThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    Turret
    SpectreN
    TagsZauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageMilitary
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretDamageMortarMilitary
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 775.8 bis 1164 physischen Schaden
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageMilitary"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarMilitary",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarMilitary"] = {
        name = "HeistTurretDamageMortarMilitary",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    Turret
    SpectreN
    TagsZauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsMilitary
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 775.8 bis 1164 physischen Schaden
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsMilitary"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretNetMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretNetMortar"] = {
        name = "HeistTurretNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    Turret
    SpectreN
    TagsZauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageScientist
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretDamageMortarCultist
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 775.8 bis 1164 physischen Schaden
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageScientist"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarCultist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarCultist"] = {
        name = "HeistTurretDamageMortarCultist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    Turret
    SpectreN
    TagsZauberer, construct, immobile, is_unarmed, not_dex, not_int, physical_affinity, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsScientist_
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretTarMortarCultist
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 775.8 bis 1164 physischen Schaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]
    HeistCultistYellowCanisterGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Basisdauer beträgt 5 Sekunden
    60% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-25]
    ground tar art variation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsScientist_"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistCultistYellowCanisterGround",
            "HeistTurretTarMortarCultist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistYellowCanisterGround"] = {
        name = "HeistCultistYellowCanisterGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, 3, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretTarMortarCultist"] = {
        name = "HeistTurretTarMortarCultist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    Turret
    SpectreN
    TagsZauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageRobot_
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretDamageMortarRobot
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 775.8 bis 1164 physischen Schaden
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageRobot_"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarRobot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarRobot"] = {
        name = "HeistTurretDamageMortarRobot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    Turret
    SpectreN
    TagsZauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsRobot
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    HeistTurretNetMortarRobot
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 775.8 bis 1164 physischen Schaden
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/turret/net/net_Science_fadein.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsRobot"] = {
        name = "Turret",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretNetMortarRobot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretNetMortarRobot"] = {
        name = "HeistTurretNetMortarRobot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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