MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Geschützturm
Konstrukt
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Turret
Spectre
TagsZauberer, construct, fire_affinity, immobile, is_unarmed, large_model, no_pantheon_mod, not_dex, not_int, wood_armour
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
MonsterTotem
Metadata
TurretEngineerRoomDamage
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichwert
4,739
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.5
Erfahrung
10,255
Minion Life
2,791
Minion Damage
298
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Phys Convert Ele
240%
HeistTurretDamageMortarThug
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 0.8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-33]
spell maximum base physical damage [727.6]
spell minimum base physical damage [485]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/CrossbowTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamage"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Turret",
    life = 2,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "HeistTurretDamageMortarThug",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTurretDamageMortarThug"] = {
    name = "HeistTurretDamageMortarThug",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    Spectre
    TagsZauberer, construct, immobile, is_unarmed, large_model, no_pantheon_mod, not_dex, not_int, physical_affinity, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNets
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    HeistTurretTarMortarThug
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    spell maximum base physical damage [1164]
    spell minimum base physical damage [775.8]
    use scaled contact offset [1]
    CGEHeistThugTarGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Basisdauer beträgt 6 Sekunden
    20% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-30]
    base fire damage to deal per minute [32326]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNets"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Turret",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "CGEHeistThugTarGround",
            "HeistTurretTarMortarThug",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHeistThugTarGround"] = {
        name = "CGEHeistThugTarGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, -20, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretTarMortarThug"] = {
        name = "HeistTurretTarMortarThug",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    Spectre
    TagsZauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageMilitary
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    HeistTurretDamageMortarMilitary
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    spell maximum base physical damage [727.6]
    spell minimum base physical damage [485]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageMilitary"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Turret",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarMilitary",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarMilitary"] = {
        name = "HeistTurretDamageMortarMilitary",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    Spectre
    TagsZauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsMilitary
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    HeistTurretNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    spell maximum base physical damage [727.6]
    spell minimum base physical damage [485]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsMilitary"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Turret",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretNetMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretNetMortar"] = {
        name = "HeistTurretNetMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    Spectre
    TagsZauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageScientist
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    HeistTurretDamageMortarCultist
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    spell maximum base physical damage [727.6]
    spell minimum base physical damage [485]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageScientist"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Turret",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarCultist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarCultist"] = {
        name = "HeistTurretDamageMortarCultist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    Spectre
    TagsZauberer, construct, immobile, is_unarmed, large_model, no_pantheon_mod, not_dex, not_int, physical_affinity, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsScientist_
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    HeistTurretTarMortarCultist
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    spell maximum base physical damage [1164]
    spell minimum base physical damage [775.8]
    use scaled contact offset [1]
    HeistCultistYellowCanisterGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Basisdauer beträgt 5 Sekunden
    60% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-25]
    ground tar art variation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsScientist_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Turret",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistCultistYellowCanisterGround",
            "HeistTurretTarMortarCultist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistCultistYellowCanisterGround"] = {
        name = "HeistCultistYellowCanisterGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, 3, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretTarMortarCultist"] = {
        name = "HeistTurretTarMortarCultist",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    Spectre
    TagsZauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomDamageRobot_
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    HeistTurretDamageMortarRobot
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    spell maximum base physical damage [727.6]
    spell minimum base physical damage [485]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomDamageRobot_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Turret",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretDamageMortarRobot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretDamageMortarRobot"] = {
        name = "HeistTurretDamageMortarRobot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Geschützturm
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Turret
    Spectre
    TagsZauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, no_pantheon_mod, not_dex, not_int, wood_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    TurretEngineerRoomNetsRobot
    Stufe
    68
    Leben
    12,867
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    HeistTurretNetMortarRobot
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-33]
    spell maximum base physical damage [727.6]
    spell minimum base physical damage [485]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/TurretEngineerRoomNetsRobot"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Turret",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeistTurretNetMortarRobot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTurretNetMortarRobot"] = {
        name = "HeistTurretNetMortarRobot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 2, 20, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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