Ксандро Кровопийца
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
От ваших ударов нельзя уклониться
Никогда не наносит критических ударов
Регенерация 1% здоровья в секунду при малом количестве здоровья
Регенерация 1.33% здоровья в секунду
От ваших ударов нельзя уклониться
Никогда не наносит критических ударов
Регенерация 1% здоровья в секунду при малом количестве здоровья
Регенерация 1.33% здоровья в секунду
Xandro Blooddrinker
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, cursing_monster, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
Здоровье
123%
Броня
+100%
Ailment Threshold
123%
Сопротивление
30 30 30 20
Damage
128%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileMarauder3
Metadata
ExileMarauder3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,913
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
478
Урон от чар
478
Точность
290
Attack Time
1.305
Опыт
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
Наносит на 20% меньше урона
Эта атака повторяется 4 дополнительных раза
15% снижение порога оглушения врагов
Скорость атаки ближнего боя на 150% больше
active skill area of effect radius +% final [40]
Эта атака повторяется 4 дополнительных раза
15% снижение порога оглушения врагов
Скорость атаки ближнего боя на 150% больше
active skill area of effect radius +% final [40]
ExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Жгучая злоба
Время применения: 1.2 сек.
Перезарядка: 0.5 сек.
Герой окружает себя аурой, которая добавляет к атакам и чарам урон от огня. Аура действует как на героя, так и на его союзников.
Вы и ближайшие союзники наносите от 91.35 до 152.3 дополнительного урона от огня атаками
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Перезарядка: 8 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 11.99 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 34%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [38]
Получаемый проклятыми врагами физический урон увеличен на 34%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [38]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 25% больше урона
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
ExileVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Сотрясение ваал
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Перезарядка: 300 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волны, которые движутся во всех направлениях, наносят урон врагам и имеют повышенный шанс оглушения.
Отбрасывает врагов при нанесении удара
Наносит на 50% больше урона
29% увеличение физического урона
100% увеличение дистанции отбрасывания
Оглушает врагов
animation effect variation [-1]
is area damage [1]
Наносит на 50% больше урона
29% увеличение физического урона
100% увеличение дистанции отбрасывания
Оглушает врагов
animation effect variation [-1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder3"] = { name = "Xandro Blooddrinker", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.28, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ExileVaalGroundSlam", "ExileGroundSlam", "ExileLeapSlam", "ExileVulnerability", "ExileAnger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {29, 50, 100, -1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 4, 150, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
От ваших ударов нельзя уклониться
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Никогда не наносит критических ударов
Id | MonsterCannotCrit_ |
---|---|
Family | CannotCrit |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
Регенерация 1% здоровья в секунду при малом количестве здоровья
Id | ExileLifeRegenerationOnLowLife1 |
---|---|
Family | LifeRegenerationOnLowLife |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Регенерация 1.33% здоровья в секунду
Id | ExileLifeRegen1 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Ксандро Кровопийца
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
От ваших ударов нельзя уклониться
Никогда не наносит критических ударов
Регенерация 1% здоровья в секунду при малом количестве здоровья
Регенерация 1.33% здоровья в секунду
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
От ваших ударов нельзя уклониться
Никогда не наносит критических ударов
Регенерация 1% здоровья в секунду при малом количестве здоровья
Регенерация 1.33% здоровья в секунду
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
Xandro Blooddrinker
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, cursing_monster, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement |
Здоровье
123%
Броня
+100%
Ailment Threshold
123%
Сопротивление
30 30 30 20
Damage
128%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileMarauder3
Metadata
ExileMarauder3Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,913
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
478
Урон от чар
478
Точность
290
Attack Time
1.305
Опыт
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
Наносит на 20% меньше урона
Эта атака повторяется 4 дополнительных раза
15% снижение порога оглушения врагов
Скорость атаки ближнего боя на 150% больше
active skill area of effect radius +% final [40]
Эта атака повторяется 4 дополнительных раза
15% снижение порога оглушения врагов
Скорость атаки ближнего боя на 150% больше
active skill area of effect radius +% final [40]
ExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Жгучая злоба
Время применения: 1.2 сек.
Перезарядка: 0.5 сек.
Герой окружает себя аурой, которая добавляет к атакам и чарам урон от огня. Аура действует как на героя, так и на его союзников.
Вы и ближайшие союзники наносите от 91.35 до 152.3 дополнительного урона от огня атаками
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Перезарядка: 8 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 11.99 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 34%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [38]
Получаемый проклятыми врагами физический урон увеличен на 34%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
active skill area of effect radius +% final [38]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 25% больше урона
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
ExileVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Сотрясение ваал
Base Damage: 383–574
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Перезарядка: 300 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волны, которые движутся во всех направлениях, наносят урон врагам и имеют повышенный шанс оглушения.
Отбрасывает врагов при нанесении удара
Наносит на 50% больше урона
29% увеличение физического урона
100% увеличение дистанции отбрасывания
Оглушает врагов
animation effect variation [-1]
is area damage [1]
Наносит на 50% больше урона
29% увеличение физического урона
100% увеличение дистанции отбрасывания
Оглушает врагов
animation effect variation [-1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder3Supporter"] = { name = "Xandro Blooddrinker", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.28, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ExileVaalGroundSlam", "ExileGroundSlam", "ExileLeapSlam", "ExileVulnerability", "ExileAnger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {29, 50, 100, -1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 4, 150, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
От ваших ударов нельзя уклониться
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Никогда не наносит критических ударов
Id | MonsterCannotCrit_ |
---|---|
Family | CannotCrit |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
Регенерация 1% здоровья в секунду при малом количестве здоровья
Id | ExileLifeRegenerationOnLowLife1 |
---|---|
Family | LifeRegenerationOnLowLife |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Регенерация 1.33% здоровья в секунду
Id | ExileLifeRegen1 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |