MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Сиксис, Высший Некромант
Демон
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster raises undead text [1]
monster summons skeletons text [1]
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Может поднимать волшебных монстров
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Xixic, High Necromancer
SpectreN
AreaКарта гробницы
Tagsanimal_claw_weapon, Чародейский, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
Здоровье
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Сопротивление
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
NecromancerMapBoss
Metadata
MapNecromancerBossPrison
Уровень
74
Здоровье
1,793,428
Броня
46,127
Уклонение
5,828
Энергетический щит
35,504
Damage
913
Урон от чар
1,362
Точность
732
Attack Time
0.7839
Опыт
127,611
Minion Life
369,152
Minion Energy Shield
7,308
Minion Damage
744
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
Phys Convert Ele
270%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1449—2174
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.
MapNecromancerVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion, Multicastable
Сотворение скелетов ваал
Время применения: 1.1 сек.
Перезарядка: 20 сек.
Герой создаёт целую армию скелетов-солдат, лучников и магов, возглавляемую сильным полководцем.
Наносит на 33% меньше урона атаками
+4 к максимуму призванных скелетов
Базовая длительность - 20 секунд(-ы)
Приспешники имеют на 450% больше максимума здоровья
Призывает скелетов-генералов: 4
minion dies when parent dies [1]
iconraiseskeleton
DesecrateMapNecromancer
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1.1 сек.
Перезарядка: 10 сек.
Герой оскверняет землю, создавая трупы на основе монстров в текущей области и нанося постепенный урон хаосом врагам. Если герой использует Сотворение призрака, умение с определённым шансом может создать призрачные трупы, соответствующие последним сотворённым призракам. Призрачные трупы могут быть использованы только умениями приспешников.
Наносит 154.3 базового урона хаосом в секунду
Базовая длительность - 5 секунд(-ы)
65% повышение скорости сотворения чар
Создает трупов: 12
Уровень созданных трупов равеь уровню области, вплоть до максимума в 100
Максимальное количество трупов: 12
active skill area of effect radius +% final [33]
is area damage [1]
Desecrate
SpiritOfferingMapNecromancer
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
Подношение духа
Время применения: 1.1 сек.
Герой поглощает труп, даруя приспешникам дополнительный шанс и множитель критического удара. Умение поглощает и другие оказавшиеся рядом трупы, продлевая действие с каждым использованным трупом.
Базовая длительность - 3 секунд(-ы)
Дополнительно 0.5 секунд(-ы) базовой длительности за каждый дополнительный поглощенный труп
Дарует приспешникам 74% увеличение шанса критического удара
Дарует приспешникам +20% к множителю критического удара
base deal no damage [1]
SpiritOffering
NecromancerGhostOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Время применения: 1 сек.
Перезарядка: 10 сек.
Наносит от 563.8 до 689.1 урона от огня
Выпускает дополнительных снарядов: 15
85% снижение скорости передвижения
active skill area of effect radius +% final [30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Necromancer/Necromancer"

Object Type Codes

version 2
extends "Metadata/Monsters/Necromancer/Necromancer"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/necromancer/buff_flash.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrison"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Xixic, High Necromancer",
    life = 4,
    energyShield = 1,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MapNecromancerVaalSummonSkeletons",
        "NecromancerReviveSkeleton",
        "DesecrateMapNecromancer",
        "SpiritOfferingMapNecromancer",
        "NecromancerGhostOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapNecromancerVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Multicastable] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_minion_life_+%_final",
        "active_skill_attack_damage_+%_final",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMapNecromancer"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiritOfferingMapNecromancer"] = {
    name = "Spirit Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Offering] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spirit_offering_critical_strike_chance_+%",
        "spirit_offering_critical_strike_multiplier_+",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
        [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerGhostOrb"] = {
    name = "NecromancerGhostOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster raises undead text [1]
FamilyMonsterRaisesUndeadText
Domainsмонстр (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    FamilyMonsterSummonsSkeletonsText
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • 15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Может поднимать волшебных монстров
    FamilyMonsterNecromancerRaritiesRaised
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Сиксис, Высший Некромант
    Демон
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster raises undead text [1]
    monster summons skeletons text [1]
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    Может поднимать волшебных монстров
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Xixic, High Necromancer
    SpectreN
    Tagsanimal_claw_weapon, Чародейский, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, standalone_map_boss, summoner, very_slow_movement
    Здоровье
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    NecromancerMapBoss
    Metadata
    MapNecromancerBossPrisonStandalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    24,508
    Damage
    638
    Урон от чар
    953
    Точность
    580
    Attack Time
    0.7839
    Опыт
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    510
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1014—1520
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Время применения: 1.1 сек.
    MapNecromancerVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion, Multicastable
    Сотворение скелетов ваал
    Время применения: 1.1 сек.
    Перезарядка: 20 сек.
    Герой создаёт целую армию скелетов-солдат, лучников и магов, возглавляемую сильным полководцем.
    Наносит на 33% меньше урона атаками
    +4 к максимуму призванных скелетов
    Базовая длительность - 20 секунд(-ы)
    Приспешники имеют на 450% больше максимума здоровья
    Призывает скелетов-генералов: 4
    minion dies when parent dies [1]
    iconraiseskeleton
    DesecrateMapNecromancer
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Осквернение
    Время применения: 1.1 сек.
    Перезарядка: 10 сек.
    Герой оскверняет землю, создавая трупы на основе монстров в текущей области и нанося постепенный урон хаосом врагам. Если герой использует Сотворение призрака, умение с определённым шансом может создать призрачные трупы, соответствующие последним сотворённым призракам. Призрачные трупы могут быть использованы только умениями приспешников.
    Наносит 109.1 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    65% повышение скорости сотворения чар
    Создает трупов: 12
    Уровень созданных трупов равеь уровню области, вплоть до максимума в 100
    Максимальное количество трупов: 12
    active skill area of effect radius +% final [33]
    is area damage [1]
    Desecrate
    SpiritOfferingMapNecromancer
    Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
    Подношение духа
    Время применения: 1.1 сек.
    Герой поглощает труп, даруя приспешникам дополнительный шанс и множитель критического удара. Умение поглощает и другие оказавшиеся рядом трупы, продлевая действие с каждым использованным трупом.
    Базовая длительность - 3 секунд(-ы)
    Дополнительно 0.5 секунд(-ы) базовой длительности за каждый дополнительный поглощенный труп
    Дарует приспешникам 72% увеличение шанса критического удара
    Дарует приспешникам +20% к множителю критического удара
    base deal no damage [1]
    SpiritOffering
    NecromancerGhostOrb
    Damage, Area, Fire, Spell, Triggerable, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    Наносит от 478.7 до 585.1 урона от огня
    Выпускает дополнительных снарядов: 15
    85% снижение скорости передвижения
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Xixic, High Necromancer",
        life = 4,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapNecromancerVaalSummonSkeletons",
            "NecromancerReviveSkeleton",
            "DesecrateMapNecromancer",
            "SpiritOfferingMapNecromancer",
            "NecromancerGhostOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapNecromancerVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Multicastable] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_leader_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_minion_life_+%_final",
            "active_skill_attack_damage_+%_final",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateMapNecromancer"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_number_of_corpses_to_create",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiritOfferingMapNecromancer"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Offering] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerGhostOrb"] = {
        name = "NecromancerGhostOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    FamilyMonsterSummonsSkeletonsText
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • 15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Может поднимать волшебных монстров
    FamilyMonsterNecromancerRaritiesRaised
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Сиксис, Высший Некромант
    Демон
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    monster raises undead text [1]
    monster summons skeletons text [1]
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    Может поднимать волшебных монстров
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Xixic, High Necromancer
    SpectreN
    Tagsanimal_claw_weapon, demon, elder_map_boss, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, non_attacking, not_dex, not_str, very_slow_movement
    Здоровье
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    NecromancerMapBoss
    Metadata
    MapNecromancerBossPrisonElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Xixic, High Necromancer",
        life = 4,
        energyShield = 1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    FamilyMonsterSummonsSkeletonsText
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • 15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Может поднимать волшебных монстров
    FamilyMonsterNecromancerRaritiesRaised
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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