Xixic, High Necromancer
Demon
Area: Bone Crypt Map
monster raises undead text [1]
monster summons skeletons text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Can raise Magic monsters
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster summons skeletons text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Can raise Magic monsters
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Bone Crypt Map |
Tags | animal_claw_weapon, caster, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement |
Life
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
NecromancerMapBoss
Metadata
MapNecromancerBossPrison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
638
Spell Damage
953
Accuracy
0
Attack Time
0.7839
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Cast Time: 1.1 sec
MapNecromancerVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Vaal Summon Skeletons
Cast Time: 1.1 sec
Cooldown Time: 20 sec
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
Deals 33% less Attack Damage
+4 to Maximum Summoned Skeletons
Base duration is 20 seconds
Minions have 450% more Maximum Life
Summons 4 Skeleton Generals
minion dies when parent dies [1]
+4 to Maximum Summoned Skeletons
Base duration is 20 seconds
Minions have 450% more Maximum Life
Summons 4 Skeleton Generals
minion dies when parent dies [1]
DesecrateMapNecromancer
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Desecrate
Cast Time: 1.1 sec
Cooldown Time: 10 sec
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Deals 109.1 Base Chaos Damage per second
Base duration is 5 seconds
65% increased Cast Speed
Spawns 12 corpses
Spawned corpses' level matches the area level, up to a maximum of Level 100
Maximum of 12 corpses allowed
active skill area of effect radius +% final [33]
is area damage [1]
Base duration is 5 seconds
65% increased Cast Speed
Spawns 12 corpses
Spawned corpses' level matches the area level, up to a maximum of Level 100
Maximum of 12 corpses allowed
active skill area of effect radius +% final [33]
is area damage [1]
SpiritOfferingMapNecromancer
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Spirit Offering
Cast Time: 1.1 sec
Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra corpse Consumed
Grants Minions 72% increased Critical Strike Chance
Grants Minions +20% to Critical Strike Multiplier
base deal no damage [1]
Additional 0.5 seconds Base Duration per extra corpse Consumed
Grants Minions 72% increased Critical Strike Chance
Grants Minions +20% to Critical Strike Multiplier
base deal no damage [1]
NecromancerGhostOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 478.7 to 585.1 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/necromancer/buff_flash.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrison"] = { name = "Xixic, High Necromancer", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapNecromancerVaalSummonSkeletons", "NecromancerReviveSkeleton", "DesecrateMapNecromancer", "SpiritOfferingMapNecromancer", "NecromancerGhostOrb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapNecromancerVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_leader_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_minion_life_+%_final", "active_skill_attack_damage_+%_final", "minion_dies_when_parent_dies", }, levels = { [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateMapNecromancer"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_number_of_corpses_to_create", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpiritOfferingMapNecromancer"] = { name = "Spirit Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spirit_offering_critical_strike_chance_+%", "spirit_offering_critical_strike_multiplier_+", "base_skill_effect_duration", "offering_skill_effect_duration_per_corpse", "base_deal_no_damage", }, levels = { [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerGhostOrb"] = { name = "NecromancerGhostOrb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster summons skeletons text [1]
Id | MonsterSummonsSkeletonsText |
---|---|
Family | MonsterSummonsSkeletonsText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Can raise Magic monsters
Id | MonsterNecromancerRaisesMagics |
---|---|
Family | MonsterNecromancerRaritiesRaised |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Xixic, High Necromancer
Demon
monster raises undead text [1]
monster summons skeletons text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Can raise Magic monsters
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster summons skeletons text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Can raise Magic monsters
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, caster, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, standalone_map_boss, summoner, very_slow_movement |
Life
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
NecromancerMapBoss
Metadata
MapNecromancerBossPrisonStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
638
Spell Damage
953
Accuracy
0
Attack Time
0.7839
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Cast Time: 1.1 sec
MapNecromancerVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Vaal Summon Skeletons
Cast Time: 1.1 sec
Cooldown Time: 20 sec
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
Deals 33% less Attack Damage
+4 to Maximum Summoned Skeletons
Base duration is 20 seconds
Minions have 450% more Maximum Life
Summons 4 Skeleton Generals
minion dies when parent dies [1]
+4 to Maximum Summoned Skeletons
Base duration is 20 seconds
Minions have 450% more Maximum Life
Summons 4 Skeleton Generals
minion dies when parent dies [1]
DesecrateMapNecromancer
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Desecrate
Cast Time: 1.1 sec
Cooldown Time: 10 sec
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Deals 109.1 Base Chaos Damage per second
Base duration is 5 seconds
65% increased Cast Speed
Spawns 12 corpses
Spawned corpses' level matches the area level, up to a maximum of Level 100
Maximum of 12 corpses allowed
active skill area of effect radius +% final [33]
is area damage [1]
Base duration is 5 seconds
65% increased Cast Speed
Spawns 12 corpses
Spawned corpses' level matches the area level, up to a maximum of Level 100
Maximum of 12 corpses allowed
active skill area of effect radius +% final [33]
is area damage [1]
SpiritOfferingMapNecromancer
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Spirit Offering
Cast Time: 1.1 sec
Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra corpse Consumed
Grants Minions 72% increased Critical Strike Chance
Grants Minions +20% to Critical Strike Multiplier
base deal no damage [1]
Additional 0.5 seconds Base Duration per extra corpse Consumed
Grants Minions 72% increased Critical Strike Chance
Grants Minions +20% to Critical Strike Multiplier
base deal no damage [1]
NecromancerGhostOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 478.7 to 585.1 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonStandalone"] = { name = "Xixic, High Necromancer", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapNecromancerVaalSummonSkeletons", "NecromancerReviveSkeleton", "DesecrateMapNecromancer", "SpiritOfferingMapNecromancer", "NecromancerGhostOrb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapNecromancerVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_leader_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_minion_life_+%_final", "active_skill_attack_damage_+%_final", "minion_dies_when_parent_dies", }, levels = { [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateMapNecromancer"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_number_of_corpses_to_create", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpiritOfferingMapNecromancer"] = { name = "Spirit Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spirit_offering_critical_strike_chance_+%", "spirit_offering_critical_strike_multiplier_+", "base_skill_effect_duration", "offering_skill_effect_duration_per_corpse", "base_deal_no_damage", }, levels = { [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerGhostOrb"] = { name = "NecromancerGhostOrb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster summons skeletons text [1]
Id | MonsterSummonsSkeletonsText |
---|---|
Family | MonsterSummonsSkeletonsText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Can raise Magic monsters
Id | MonsterNecromancerRaisesMagics |
---|---|
Family | MonsterNecromancerRaritiesRaised |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Xixic, High Necromancer
Demon
monster raises undead text [1]
monster summons skeletons text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Can raise Magic monsters
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster summons skeletons text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Can raise Magic monsters
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, demon, elder_map_boss, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, non_attacking, not_dex, not_str, very_slow_movement |
Life
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
NecromancerMapBoss
Metadata
MapNecromancerBossPrisonElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonElder"] = { name = "Xixic, High Necromancer", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster summons skeletons text [1]
Id | MonsterSummonsSkeletonsText |
---|---|
Family | MonsterSummonsSkeletonsText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Can raise Magic monsters
Id | MonsterNecromancerRaisesMagics |
---|---|
Family | MonsterNecromancerRaritiesRaised |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.