首席操灵者希西克
恶魔
区域: 古石陵墓
monster raises undead text [1]
monster summons skeletons text [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
呼唤魔法怪物
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Xixic, High Necromancer
幽魂N
地区古石陵墓
标签animal_claw_weapon, 施法, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
NecromancerMapBoss
Metadata
MapNecromancerBossPrison
等级
68
生命
0
护甲
28,790
闪避值
4,739
能量护盾
24,508
伤害
638
法术伤害
953
命中
580
攻击间隔
0.7839
经验值
112,805
Minion Life
0
Minion Energy Shield
5,316
Minion Damage
510
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
法术
施放间隔: 1.1 秒
MapNecromancerVaalSummonSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 瓦尔, 创造召唤物
瓦尔.召唤魔侍
施放间隔: 1.1 秒
冷却时间: 20 秒
召唤一支由强大的魔侍将军所统率,由魔侍兵,魔侍弓箭手与魔侍法师所组成的魔侍大军。
攻击伤害总降 33%
召唤的魔侍最大数量 +4
基础持续时间为 20
召唤生物的最大生命总增 450%
召唤 4 个魔侍将军
minion dies when parent dies [1]
DesecrateMapNecromancer
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 1.1 秒
冷却时间: 10 秒
腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
每秒造成 109.1 基础混沌伤害
基础持续时间为 5
施法速度加快 65%
生成 12 个灵柩
生成灵柩的等级与区域等级相同,最多 100
最多允许 12 个灵柩
active skill area of effect radius +% final [33]
is area damage [1]
SpiritOfferingMapNecromancer
法术, 增益, 持续时间, 可触发, 召唤物, 陷阱技能, 地雷技能, 图腾技能
灵魂奉献
施放间隔: 1.1 秒
消耗一具灵柩,提高你的召唤生物的暴击率,赋予它额外的暴击伤害加成效果。技能会消耗附近的灵柩,每消耗一具灵柩就会增加持续时间。
基础持续时间为 3
每额外消耗 1 具灵柩,基础持续时间延长 0.5
使召唤生物的暴击率提高72%
使召唤生物的暴击加成伤害提高+20%
base deal no damage [1]
NecromancerGhostOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
造成 478.7 - 585.1 火焰伤害
额外发射 15 个投射物
移动速度减慢 85%
active skill area of effect radius +% final [30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Necromancer/Necromancer"

Object Type Codes

version 2
extends "Metadata/Monsters/Necromancer/Necromancer"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/necromancer/buff_flash.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrison"] = {
    name = "Xixic, High Necromancer",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MapNecromancerVaalSummonSkeletons",
        "NecromancerReviveSkeleton",
        "DesecrateMapNecromancer",
        "SpiritOfferingMapNecromancer",
        "NecromancerGhostOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapNecromancerVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_minion_life_+%_final",
        "active_skill_attack_damage_+%_final",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMapNecromancer"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiritOfferingMapNecromancer"] = {
    name = "Spirit Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spirit_offering_critical_strike_chance_+%",
        "spirit_offering_critical_strike_multiplier_+",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
        [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerGhostOrb"] = {
    name = "NecromancerGhostOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster raises undead text [1]
IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 呼唤魔法怪物
    IdMonsterNecromancerRaisesMagics
    FamilyMonsterNecromancerRaritiesRaised
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 首席操灵者希西克
    恶魔
    monster raises undead text [1]
    monster summons skeletons text [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    呼唤魔法怪物
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Xixic, High Necromancer
    幽魂N
    标签animal_claw_weapon, 施法, chaos_affinity, demon, fire_affinity, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, melee, not_dex, not_str, physical_affinity, raises_dead, standalone_map_boss, summoner, very_slow_movement
    生命
    400%
    生命转为护盾
    100%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    NecromancerMapBoss
    Metadata
    MapNecromancerBossPrisonStandalone
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    24,508
    伤害
    638
    法术伤害
    953
    命中
    580
    攻击间隔
    0.7839
    经验值
    112,805
    Minion Life
    0
    Minion Energy Shield
    5,316
    Minion Damage
    510
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1014–1520
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecromancerReviveSkeleton
    法术
    施放间隔: 1.1 秒
    MapNecromancerVaalSummonSkeletons
    法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 瓦尔, 创造召唤物
    瓦尔.召唤魔侍
    施放间隔: 1.1 秒
    冷却时间: 20 秒
    召唤一支由强大的魔侍将军所统率,由魔侍兵,魔侍弓箭手与魔侍法师所组成的魔侍大军。
    攻击伤害总降 33%
    召唤的魔侍最大数量 +4
    基础持续时间为 20
    召唤生物的最大生命总增 450%
    召唤 4 个魔侍将军
    minion dies when parent dies [1]
    DesecrateMapNecromancer
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
    亵渎
    施放间隔: 1.1 秒
    冷却时间: 10 秒
    腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
    每秒造成 109.1 基础混沌伤害
    基础持续时间为 5
    施法速度加快 65%
    生成 12 个灵柩
    生成灵柩的等级与区域等级相同,最多 100
    最多允许 12 个灵柩
    active skill area of effect radius +% final [33]
    is area damage [1]
    SpiritOfferingMapNecromancer
    法术, 增益, 持续时间, 可触发, 召唤物, 陷阱技能, 地雷技能, 图腾技能
    灵魂奉献
    施放间隔: 1.1 秒
    消耗一具灵柩,提高你的召唤生物的暴击率,赋予它额外的暴击伤害加成效果。技能会消耗附近的灵柩,每消耗一具灵柩就会增加持续时间。
    基础持续时间为 3
    每额外消耗 1 具灵柩,基础持续时间延长 0.5
    使召唤生物的暴击率提高72%
    使召唤生物的暴击加成伤害提高+20%
    base deal no damage [1]
    NecromancerGhostOrb
    伤害, 范围, 火焰, 法术, 可触发, 范围法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 478.7 - 585.1 火焰伤害
    额外发射 15 个投射物
    移动速度减慢 85%
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Necromancer/Necromancer"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonStandalone"] = {
        name = "Xixic, High Necromancer",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapNecromancerVaalSummonSkeletons",
            "NecromancerReviveSkeleton",
            "DesecrateMapNecromancer",
            "SpiritOfferingMapNecromancer",
            "NecromancerGhostOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapNecromancerVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_leader_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_minion_life_+%_final",
            "active_skill_attack_damage_+%_final",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {4, 4, 20000, 450, -33, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateMapNecromancer"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "desecrate_number_of_corpses_to_create",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 12, 100, 65, 12, 33, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiritOfferingMapNecromancer"] = {
        name = "Spirit Offering",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "offering_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spirit_offering_critical_strike_chance_+%",
            "spirit_offering_critical_strike_multiplier_+",
            "base_skill_effect_duration",
            "offering_skill_effect_duration_per_corpse",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerGhostOrb"] = {
        name = "NecromancerGhostOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 15, -85, 30, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 呼唤魔法怪物
    IdMonsterNecromancerRaisesMagics
    FamilyMonsterNecromancerRaritiesRaised
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 首席操灵者希西克
    恶魔
    monster raises undead text [1]
    monster summons skeletons text [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    呼唤魔法怪物
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Xixic, High Necromancer
    幽魂N
    标签animal_claw_weapon, demon, elder_map_boss, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, non_attacking, not_dex, not_str, very_slow_movement
    生命
    400%
    生命转为护盾
    100%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    NecromancerMapBoss
    Metadata
    MapNecromancerBossPrisonElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/MapNecromancerBossPrisonElder"] = {
        name = "Xixic, High Necromancer",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster raises undead text [1]
    IdMonsterRaisesUndeadText
    FamilyMonsterRaisesUndeadText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 全域
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 呼唤魔法怪物
    IdMonsterNecromancerRaisesMagics
    FamilyMonsterNecromancerRaritiesRaised
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • necromancer additional rarity levels can be raised Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 编辑

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