預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
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幽魂N
地區
詞綴cannot be damaged [1]
標籤unusable_corpse
免疫cant possess this [1]
傷害100%
生命0%
Ailment Threshold0%
暴擊率5%
類型LeagueAvatarStrong
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈0%
命中+100%

HarbingerSummonMonsters2
number of monsters to summon [9.833]
base skill effect duration [250]
harbinger minion extra monster chance % [73.83]
harbinger minion max extra monsters count [1]
harbinger minion remove parent life on death permyriad [106.8]
技能重複施放 2
harbinger minion max magic count [7.833]
harbinger minion max rare count [1.917]

summoned_monsters_are_minions
冷卻時間: 2 秒

AvatarConvocation
Convocation
號召
將所有由你控制的召喚物召回你的所在之處,並短暫的使它們獲得生命恢復效果。
基礎額外效果持續時間 2
convocation max number of minions to teleport [10]

base_deal_no_damage 法術 增益 持續時間 可觸發 召喚物 立即 SecondWindSupport
施放時間: 0.8 秒
冷卻時間: 10 秒

AvatarAssassinsMarkAura
AssassinsMark
刺客印記
詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
受詛咒的敵人增加 44% 承受的暴擊傷害
擊中被詛咒的敵人 +2% 暴擊率
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
受詛咒的敵人被擊殺時有 37% 機率給予一個暴擊球

curse_apply_as_aura 法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
施放時間: 0.5 秒

HarbingerWarpFlame
base skill effect duration [5000]
base fire damage to deal per minute [89370]
ground fire art variation [5]

法術 可觸發
施放時間: 2.5 秒
冷卻時間: 6 秒

HarbingerUpheaval
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 627.2940.8 物理傷害
upheaval number of spikes [10]
skill physical damage % to convert to lightning [100]
trigger skill restriction [4]

is_area_damage cannot_stun cast_on_trigger_cascade_event skill_unusable 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

TriggerCascadeMinionEight2
trigger cascade number of spikes [3]
trigger cascade ms between spikes [750]
trigger cascade A [60]
trigger skill restriction [4]
trigger cascade B [30]

可觸發
冷卻時間: 8 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84<>287531429.81.5016265854800000

HarbingerSummonMonsters2
number of monsters to summon [9.5]
base skill effect duration [250]
harbinger minion extra monster chance % [71.5]
harbinger minion max extra monsters count [1]
harbinger minion remove parent life on death permyriad [120.3]
技能重複施放 2
harbinger minion max magic count [7.5]
harbinger minion max rare count [1.75]

summoned_monsters_are_minions
冷卻時間: 2 秒

AvatarConvocation
Convocation
號召
將所有由你控制的召喚物召回你的所在之處,並短暫的使它們獲得生命恢復效果。
基礎額外效果持續時間 2
convocation max number of minions to teleport [10]

base_deal_no_damage 法術 增益 持續時間 可觸發 召喚物 立即 SecondWindSupport
施放時間: 0.8 秒
冷卻時間: 10 秒

AvatarAssassinsMarkAura
AssassinsMark
刺客印記
詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
受詛咒的敵人增加 44% 承受的暴擊傷害
擊中被詛咒的敵人 +2% 暴擊率
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
受詛咒的敵人被擊殺時有 37% 機率給予一個暴擊球

curse_apply_as_aura 法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
施放時間: 0.5 秒

HarbingerWarpFlame
base skill effect duration [5000]
base fire damage to deal per minute [80170]
ground fire art variation [5]

法術 可觸發
施放時間: 2.5 秒
冷卻時間: 6 秒

HarbingerUpheaval
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 569.7854.5 物理傷害
upheaval number of spikes [10]
skill physical damage % to convert to lightning [100]
trigger skill restriction [4]

is_area_damage cannot_stun cast_on_trigger_cascade_event skill_unusable 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

TriggerCascadeMinionEight2
trigger cascade number of spikes [3]
trigger cascade ms between spikes [750]
trigger cascade A [60]
trigger skill restriction [4]
trigger cascade B [30]

可觸發
冷卻時間: 8 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82<>257521275.51.5014425794500000

HarbingerSummonMonsters2
number of monsters to summon [8.833]
base skill effect duration [250]
harbinger minion extra monster chance % [66.83]
harbinger minion max extra monsters count [1]
harbinger minion remove parent life on death permyriad [147.3]
技能重複施放 2
harbinger minion max magic count [6.833]
harbinger minion max rare count [1.417]

summoned_monsters_are_minions
冷卻時間: 2 秒

AvatarConvocation
Convocation
號召
將所有由你控制的召喚物召回你的所在之處,並短暫的使它們獲得生命恢復效果。
基礎額外效果持續時間 2
convocation max number of minions to teleport [10]

base_deal_no_damage 法術 增益 持續時間 可觸發 召喚物 立即 SecondWindSupport
施放時間: 0.8 秒
冷卻時間: 10 秒

AvatarAssassinsMarkAura
AssassinsMark
刺客印記
詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
受詛咒的敵人增加 44% 承受的暴擊傷害
擊中被詛咒的敵人 +2% 暴擊率
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
受詛咒的敵人被擊殺時有 37% 機率給予一個暴擊球

curse_apply_as_aura 法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
施放時間: 0.5 秒

HarbingerWarpFlame
base skill effect duration [5000]
base fire damage to deal per minute [64421]
ground fire art variation [5]

法術 可觸發
施放時間: 2.5 秒
冷卻時間: 6 秒

HarbingerUpheaval
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 469.3704 物理傷害
upheaval number of spikes [10]
skill physical damage % to convert to lightning [100]
trigger skill restriction [4]

is_area_damage cannot_stun cast_on_trigger_cascade_event skill_unusable 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

TriggerCascadeMinionEight2
trigger cascade number of spikes [3]
trigger cascade ms between spikes [750]
trigger cascade A [60]
trigger skill restriction [4]
trigger cascade B [30]

可觸發
冷卻時間: 8 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78<>199271012.71.5011328685200000

HarbingerSummonMonsters2
number of monsters to summon [8]
base skill effect duration [250]
harbinger minion extra monster chance % [61]
harbinger minion max extra monsters count [1]
harbinger minion remove parent life on death permyriad [181]
技能重複施放 2
harbinger minion max magic count [6]
harbinger minion max rare count [1]

summoned_monsters_are_minions
冷卻時間: 2 秒

AvatarConvocation
Convocation
號召
將所有由你控制的召喚物召回你的所在之處,並短暫的使它們獲得生命恢復效果。
基礎額外效果持續時間 2
convocation max number of minions to teleport [10]

base_deal_no_damage 法術 增益 持續時間 可觸發 召喚物 立即 SecondWindSupport
施放時間: 0.8 秒
冷卻時間: 10 秒

AvatarAssassinsMarkAura
AssassinsMark
刺客印記
詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
受詛咒的敵人增加 44% 承受的暴擊傷害
擊中被詛咒的敵人 +2% 暴擊率
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
受詛咒的敵人被擊殺時有 37% 機率給予一個暴擊球

curse_apply_as_aura 法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
施放時間: 0.5 秒

HarbingerWarpFlame
base skill effect duration [5000]
base fire damage to deal per minute [48867]
ground fire art variation [5]

法術 可觸發
施放時間: 2.5 秒
冷卻時間: 6 秒

HarbingerUpheaval
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 367.3551 物理傷害
upheaval number of spikes [10]
skill physical damage % to convert to lightning [100]
trigger skill restriction [4]

is_area_damage cannot_stun cast_on_trigger_cascade_event skill_unusable 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

TriggerCascadeMinionEight2
trigger cascade number of spikes [3]
trigger cascade ms between spikes [750]
trigger cascade A [60]
trigger skill restriction [4]
trigger cascade B [30]

可觸發
冷卻時間: 8 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73<>14804755.41.508348567600000

HarbingerSummonMonsters2
number of monsters to summon [7.63]
base skill effect duration [250]
harbinger minion extra monster chance % [54.33]
harbinger minion max extra monsters count [1]
harbinger minion remove parent life on death permyriad [221.6]
技能重複施放 1
harbinger minion max magic count [5.63]
harbinger minion max rare count [1]

summoned_monsters_are_minions
冷卻時間: 2 秒

AvatarConvocation
Convocation
號召
將所有由你控制的召喚物召回你的所在之處,並短暫的使它們獲得生命恢復效果。
基礎額外效果持續時間 2
convocation max number of minions to teleport [10]

base_deal_no_damage 法術 增益 持續時間 可觸發 召喚物 立即 SecondWindSupport
施放時間: 0.8 秒
冷卻時間: 10 秒

AvatarAssassinsMarkAura
AssassinsMark
刺客印記
詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
受詛咒的敵人增加 44% 承受的暴擊傷害
擊中被詛咒的敵人 +2% 暴擊率
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
受詛咒的敵人被擊殺時有 37% 機率給予一個暴擊球

curse_apply_as_aura 法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
施放時間: 0.5 秒

HarbingerWarpFlame
base skill effect duration [5000]
base fire damage to deal per minute [36933]
ground fire art variation [5]

法術 可觸發
施放時間: 2.5 秒
冷卻時間: 6 秒

HarbingerUpheaval
Upheaval
冰川之刺
從地面上不斷的冒出冰結之刺,宛如川流一般向前攻擊並對敵人造成傷害。
造成 286.4429.6 物理傷害
upheaval number of spikes [10]
skill physical damage % to convert to lightning [100]
trigger skill restriction [4]

is_area_damage cannot_stun cast_on_trigger_cascade_event skill_unusable 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 物理技能 CanRapidFire 範圍法術
施放時間: 0.8 秒

TriggerCascadeMinionEight2
trigger cascade number of spikes [3]
trigger cascade ms between spikes [750]
trigger cascade A [60]
trigger skill restriction [4]
trigger cascade B [30]

可觸發
冷卻時間: 8 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68<>10768560.31.506127468100000
#Auras
CastAuraColdDamageAvatarHatred-1
CastAuraLightningDamageAvatarWrath-1
CastAuraFireDamageAvatarAnger-1
EnfeebleAvatarEnfeebleAura-1 IHaveNotUsedSkill
#CriticalWeaknessAvatarAssassinsMarkAura-1 IHaveNotUsedSkill
Convocation100ForceTargetSelf IHaveAliveMinions MinionNotMediumNearTarget IHaveMoreThanXTotalMinionEffectiveness=300 OnLessThan90PercentLife
#At different levels
conditions IAmBelowLevel40 TerrainWalkableXUnitsInFront=10 IHaveLessThanXTotalMinionEffectiveness=400
{
HarbingerSummonMonstersHarbingerSummonMonsters10000
HarbingerSummonMonstersHarbingerSummonMonsters210000
}
conditions IAmAboveLevel39 TerrainWalkableXUnitsInFront=10
{
conditions IHaveLessThanXTotalMinionEffectiveness=600
{
HarbingerSummonMonstersHarbingerSummonMonsters10000
HarbingerSummonMonstersHarbingerSummonMonsters210000
HarbingerSummonMonstersHarbingerSummonMonstersNoDrops10000
HarbingerSummonMonstersHarbingerSummonMonsters2NoDrops10000
}
HarbingerSummonMonstersHarbingerSummonMonsters3NoDrops10000 IHaveLessThanXTotalMinionEffectiveness=800
}
#Movement
Advance10TargetIsPlayer TargetIsFar
Advance5TargetIsPlayer NotOnFullLife
StrafeLeft8TargetNotFar
StrafeRight8TargetNotFar
Flee5TargetNotFar TargetIsPlayer
#Skills
conditions IHaveMoreThanXTotalMinionEffectiveness=400 TargetNotFar
{
RighteousFireSacrifice100TargetIsMinion
EmptyActionSpell100TargetNotSelf TargetIsMinion ForceTargetAlly
ShavronneBallLightning100TargetIsEnemy TargetIsPlayer
SpecialBeamCannon100TargetIsEnemy TargetIsPlayer
HarbingerWarp 100 TargetIsEnemy TargetIsPlayer
FireMortar100TargetIsEnemy TargetIsPlayer
TriggerCascadeTriggerCascadeMinionFive100
TriggerCascadeTriggerCascadeMinionEight2100
TriggerCascadeTriggerCascadeMinionVaalFlameblast2100
ShavronneBallLightning3TargetIsEnemy
SpecialBeamCannon3TargetIsEnemy
HarbingerWarp3 TargetIsEnemy
FireMortar3TargetIsEnemy
}

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"

Stats
{
	harbinger_base_currency_shard_stack_tenths_to_drop = 38
	harbinger_minion_rare_chance_% = 20
	harbinger_minion_magic_chance_% = 20
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Avatar/Avatar24_"] = {
    name = "<>",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AvatarAssassinsMarkAura",
        "HarbingerUpheaval",
        "AvatarConvocation",
        "TriggerCascadeMinionEight2",
        "HarbingerSummonMonsters2",
        "HarbingerWarpFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AvatarAssassinsMarkAura"] = {
    name = "Assassin's Mark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_self_critical_strike_multiplier_-%",
        "enemy_additional_critical_strike_chance_against_self",
        "life_granted_when_killed",
        "mana_granted_when_killed",
        "chance_to_grant_power_charge_on_death_%",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {-44, 200, 22, 22, 37, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerUpheaval"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.05,
    incrementalEffectiveness = 0.038,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_lightning",
        "trigger_skill_restriction",
        "is_area_damage",
        "cannot_stun",
        "cast_on_trigger_cascade_event",
        "skill_unusable",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 100, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvatarConvocation"] = {
    name = "Convocation",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Instant] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_secondary_skill_effect_duration",
        "convocation_max_number_of_minions_to_teleport",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2000, 10, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeMinionEight2"] = {
    name = "TriggerCascadeMinionEight2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_A",
        "trigger_skill_restriction",
        "trigger_cascade_B",
    },
    levels = {
        [1] = {3, 750, 60, 4, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerSummonMonsters2"] = {
    name = "HarbingerSummonMonsters2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "base_skill_effect_duration",
        "harbinger_minion_extra_monster_chance_%",
        "harbinger_minion_max_extra_monsters_count",
        "harbinger_minion_remove_parent_life_on_death_permyriad",
        "skill_repeat_count",
        "harbinger_minion_max_magic_count",
        "harbinger_minion_max_rare_count",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {3, 250, 0, 1, 700, 1, 1, 0, levelRequirement = 1, statInterpolation = {2, 1, 2, 1, 2, 1, 2, 2},  cost = { }, },
        [2] = {6, 250, 0, 1, 400, 1, 4, 1, levelRequirement = 45, statInterpolation = {2, 1, 2, 1, 2, 1, 2, 2},  cost = { }, },
        [3] = {6, 250, 25, 1, 400, 1, 4, 1, levelRequirement = 46, statInterpolation = {2, 1, 2, 1, 2, 1, 2, 2},  cost = { }, },
        [4] = {8, 250, 61, 1, 181, 2, 6, 1, levelRequirement = 73, statInterpolation = {2, 1, 2, 1, 2, 1, 2, 2},  cost = { }, },
        [5] = {10, 250, 75, 1, 100, 2, 8, 2, levelRequirement = 85, statInterpolation = {2, 1, 2, 1, 2, 1, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarbingerWarpFlame"] = {
    name = "HarbingerWarpFlame",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6111,
    incrementalEffectiveness = 0.0445,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {5000, 6, 5, levelRequirement = 1, statInterpolation = {1, 3, 1},  cost = { }, },
        [2] = {5000, 7, 5, levelRequirement = 68, statInterpolation = {1, 3, 1},  cost = { }, },
    },
}