<>
人形
不能被傷害
harbinger base currency shard stack tenths to drop [38]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
map related item drop chance +% final from league [-60]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂N
標籤法術, cursing_monster, fast_movement, humanoid, is_unarmed, lightning_affinity, liquid_armour, medium_height, puncturing_weapon, unusable_corpse
Packs
  • <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>
  • 生命
    0%
    異常狀態臨界值
    0%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    LeagueAvatarStrong
    Metadata
    Avatar24_
    等級
    68
    生命
    0
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    0
    冰緩
    0
    感電
    0
    易碎
    0
    焦灼
    0
    殘喘
    0
    HarbingerSummonMonsters2
    法術
    施放時間: 1 秒
    冷卻時間: 2 秒
    技能重複施放 1
    +0.25 秒基礎持續時間
    harbinger minion extra monster chance % [54.33]
    harbinger minion max extra monsters count [1]
    harbinger minion max magic count [5.63]
    harbinger minion max rare count [1]
    harbinger minion remove parent life on death permyriad [221.6]
    number of monsters to summon [7.63]
    summoned monsters are minions [1]
    AvatarConvocation
    法術, 增益, 持續時間, 可觸發, 召喚物, 立即, 冷卻
    號召
    施放時間: 0.8 秒
    冷卻時間: 10 秒
    將所有由你控制的召喚物召回你的所在之處,並短暫的使它們獲得生命恢復效果。
    基礎額外效果持續時間 2
    base deal no damage [1]
    convocation max number of minions to teleport [10]
    AvatarAssassinsMarkAura
    法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    刺客印記
    施放時間: 0.5 秒
    詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
    受詛咒的敵人被擊殺時有 37% 機率給予 1 顆暴擊球
    擊中被詛咒的敵人 +2% 暴擊率
    受詛咒的敵人增加 44% 承受的暴擊傷害
    受詛咒的敵人被擊殺時會給予 22 生命
    受詛咒的敵人被擊殺時會給予 22 魔力
    此詛咒以光環施放並對附近敵人造成影響
    active skill area of effect radius +% final [75]
    HarbingerWarpFlame
    法術, 可觸發
    施放時間: 2.5 秒
    冷卻時間: 6 秒
    每秒造成 615.6 基本火焰傷害
    +5 秒基礎持續時間
    ground fire art variation [5]
    HarbingerUpheaval
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 0.8 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 286.4429.6 物理傷害
    你的擊中不能暈眩敵人
    100% 物理傷害轉換為閃電傷害
    爆發 +10
    cast on trigger cascade event [1]
    is area damage [1]
    skill unusable [1]
    trigger skill restriction [4]
    TriggerCascadeMinionEight2
    可觸發
    冷卻時間: 8 秒
    trigger cascade A [60]
    trigger cascade B [30]
    trigger cascade ms between spikes [750]
    trigger cascade number of spikes [3]
    trigger skill restriction [4]
    SSMHarbingerScarabSummonTotems
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [662]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTHarbingerScarabSummonTotems
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 20 秒
    GTHarbingerScarabSummonTotems2
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    
    Stats
    {
    	harbinger_minion_rare_chance_% = 20
    	harbinger_minion_magic_chance_% = 20
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Avatar/Avatar24_"] = {
        name = "<>",
        life = 0,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AvatarAssassinsMarkAura",
            "HarbingerUpheaval",
            "AvatarConvocation",
            "TriggerCascadeMinionEight2",
            "HarbingerSummonMonsters2",
            "SSMHarbingerScarabSummonTotems",
            "GTHarbingerScarabSummonTotems",
            "GTHarbingerScarabSummonTotems2",
            "HarbingerWarpFlame",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvatarAssassinsMarkAura"] = {
        name = "Assassin's Mark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_self_critical_strike_multiplier_-%",
            "enemy_additional_critical_strike_chance_against_self",
            "life_granted_when_killed",
            "mana_granted_when_killed",
            "chance_to_grant_power_charge_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {-44, 200, 22, 22, 37, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerUpheaval"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_lightning",
            "trigger_skill_restriction",
            "is_area_damage",
            "cannot_stun",
            "cast_on_trigger_cascade_event",
            "skill_unusable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 100, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvatarConvocation"] = {
        name = "Convocation",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Minion] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_secondary_skill_effect_duration",
            "convocation_max_number_of_minions_to_teleport",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {2000, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeMinionEight2"] = {
        name = "TriggerCascadeMinionEight2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_A",
            "trigger_skill_restriction",
            "trigger_cascade_B",
        },
        levels = {
            [1] = {3, 750, 60, 4, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSummonMonsters2"] = {
        name = "HarbingerSummonMonsters2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "harbinger_minion_extra_monster_chance_%",
            "harbinger_minion_remove_parent_life_on_death_permyriad",
            "skill_repeat_count",
            "harbinger_minion_max_magic_count",
            "harbinger_minion_max_rare_count",
            "base_skill_effect_duration",
            "harbinger_minion_max_extra_monsters_count",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {3, 0, 700, 1, 1, 0, 250, 1, levelRequirement = 1, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [2] = {6, 0, 400, 1, 4, 1, 250, 1, levelRequirement = 45, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [3] = {6, 25, 400, 1, 4, 1, 250, 1, levelRequirement = 46, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [4] = {8, 61, 181, 2, 6, 1, 250, 1, levelRequirement = 73, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
            [5] = {8, 75, 100, 2, 8, 1, 250, 1, levelRequirement = 85, statInterpolation = {2, 2, 2, 1, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHarbingerScarabSummonTotems"] = {
        name = "SSMHarbingerScarabSummonTotems",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {662, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarbingerScarabSummonTotems"] = {
        name = "GTHarbingerScarabSummonTotems",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarbingerScarabSummonTotems2"] = {
        name = "GTHarbingerScarabSummonTotems2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerWarpFlame"] = {
        name = "HarbingerWarpFlame",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {7, 5000, 5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    
    不能被傷害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 傷害免疫
    免疫所有傷害
    不能被傷害
    Cannot Be Damaged
    harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsStrong
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 38 Max: 38 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域
  • map related item drop chance +% final from league [-60]
    IdLeagueDropPenaltyHarbinger
    FamilyLeagueDropPenalty
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • map related item drop chance +% final from league Min: -60 Max: -60 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域