遠古英雄




Ancient Hero
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, extra_extra_small_height, ghost_armour, ghost_blood, is_unarmed, medium_movement, puncturing_weapon, ranged |
生命
450%
異常狀態臨界值
450%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AnimatedArmourProphecyBossSummon
Metadata
HeroSummon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
28,950
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
6,280
Minion Damage
298
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterIceSpearProphecyBossSummoned
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 5%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 1058 至 1587 冰冷傷害
減少 60% 投射物速度
第二型態增加 500% 暴擊率
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyMonster/HeroSummon"] = { name = "Ancient Hero", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterIceSpearProphecyBossSummoned", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearProphecyBossSummoned"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
遠古英雄




Ancient Hero
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_movement, puncturing_weapon, ranged |
生命
450%
異常狀態臨界值
450%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AnimatedArmourProphecyBossSummon
Metadata
HeroSummonStandalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
28,950
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
6,280
Minion Damage
298
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterIceSpearProphecyBossSummoned
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 5%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 1058 至 1587 冰冷傷害
減少 60% 投射物速度
第二型態增加 500% 暴擊率
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyMonster/HeroSummonStandalone_"] = { name = "Ancient Hero", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterIceSpearProphecyBossSummoned", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearProphecyBossSummoned"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
遠古英雄




Ancient Hero
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, extra_extra_small_height, ghost_armour, ghost_blood, is_unarmed, medium_movement, puncturing_weapon, ranged |
生命
450%
異常狀態臨界值
450%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AnimatedArmourProphecyBossSummon
Metadata
HeroSummonMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
28,950
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
6,280
Minion Damage
298
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterIceSpearProphecyBossSummonedMap
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 5%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 1323 至 1984 冰冷傷害
減少 60% 投射物速度
第二型態增加 500% 暴擊率
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyMonster/HeroSummonMap"] = { name = "Ancient Hero", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterIceSpearProphecyBossSummonedMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearProphecyBossSummonedMap"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.