고대 영웅
구조물
Ancient Hero
Spectre | N |
---|---|
Tags | 시전, cold_affinity, construct, extra_extra_small_height, ghost_armour, ghost_blood, is_unarmed, medium_movement, puncturing_weapon, ranged |
생명력
450%
Ailment Threshold
450%
저항
20 20 20 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedArmourProphecyBossSummon
Metadata
HeroSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
28,950
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterIceSpearProphecyBossSummoned
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
얼음 창
치명타 확률: 5%
시전 속도: 0.85 초
뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
1058~1587 냉기 피해
투사체 속도 60% 감소
두 번째 형태의 치명타 확률 500% 증가
base is projectile [1]
투사체 속도 60% 감소
두 번째 형태의 치명타 확률 500% 증가
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyMonster/HeroSummon"] = { name = "Ancient Hero", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterIceSpearProphecyBossSummoned", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearProphecyBossSummoned"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
고대 영웅
구조물
Ancient Hero
Spectre | N |
---|---|
Tags | 시전, cold_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_movement, puncturing_weapon, ranged |
생명력
450%
Ailment Threshold
450%
저항
20 20 20 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedArmourProphecyBossSummon
Metadata
HeroSummonStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
28,950
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterIceSpearProphecyBossSummoned
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
얼음 창
치명타 확률: 5%
시전 속도: 0.85 초
뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
1058~1587 냉기 피해
투사체 속도 60% 감소
두 번째 형태의 치명타 확률 500% 증가
base is projectile [1]
투사체 속도 60% 감소
두 번째 형태의 치명타 확률 500% 증가
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyMonster/HeroSummonStandalone_"] = { name = "Ancient Hero", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterIceSpearProphecyBossSummoned", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearProphecyBossSummoned"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
고대 영웅
구조물
Ancient Hero
Spectre | N |
---|---|
Tags | 시전, cold_affinity, construct, extra_extra_small_height, ghost_armour, ghost_blood, is_unarmed, medium_movement, puncturing_weapon, ranged |
생명력
450%
Ailment Threshold
450%
저항
20 20 20 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AnimatedArmourProphecyBossSummon
Metadata
HeroSummonMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
28,950
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterIceSpearProphecyBossSummonedMap
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
얼음 창
치명타 확률: 5%
시전 속도: 0.85 초
뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
1323~1984 냉기 피해
투사체 속도 60% 감소
두 번째 형태의 치명타 확률 500% 증가
base is projectile [1]
투사체 속도 60% 감소
두 번째 형태의 치명타 확률 500% 증가
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyMonster/HeroSummonMap"] = { name = "Ancient Hero", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterIceSpearProphecyBossSummonedMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearProphecyBossSummonedMap"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }