| 幽魂 | Y | 
|---|---|
| 地區 | 監獄大門, 祝融檔案室, 塵土飛揚, 火葬暗室, 祝融檔案室, 塵土飛揚, 祝融檔案室, 遠古之印 | 
| 標籤 | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement | 
| Packs | 
生命
110%
閃避
+5%
異常狀態臨界值
110%
抗性
 40
40
 0
0
 0
0
 0
0傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
GoatmanLightning
Metadata
GoatmanLightningLeapSlam
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲值
28,790
閃避值
4,976
傷害
411
法術傷害
411
命中
580
攻擊間隔
1.2
經驗值
11,281
召喚物生命
1,535
召喚物傷害
328
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GoatmanLeapSlam
法術, 位移
附加傷害效用: 150%
施放時間: 1.23 秒
冷卻時間: 0.3 秒
不會被暈眩
造成50%更多攻擊傷害
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
可觸發, 攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
造成50%更多攻擊傷害
造成1%更多傷害
is area damage [1]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GoatmanWait
冷卻時間: 5 秒
+0.3 秒基礎持續時間
GoatmanWait2
冷卻時間: 5 秒
+0.8 秒基礎持續時間
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}
Actor
{
	basic_action = "Emerge"
}
Monster
{
	flip_enabled = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.3
}
Animated
{
	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlam"] = {
    name = "Bearded Devil",
    life = 1.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GoatmanLeapSlam",
        "GAGoatmanLeapSlamDamage",
        "GoatmanWait",
        "GoatmanWait2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
    name = "GAGoatmanLeapSlamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
    name = "GoatmanWait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
    name = "GoatmanWait2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 50% 物理傷害轉換為閃電傷害
| Family | LightningDamageAsPortionOfDamage | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 閃電 | 
| 幽魂 | Y | 
|---|---|
| 地區 | 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片 | 
| 標籤 | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement | 
| Packs | 
生命
100%
閃避
+5%
異常狀態臨界值
100%
抗性
 40
40
 0
0
 0
0
 0
0傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
GoatmanMaps
Metadata
GoatmanLightningLeapSlamMaps
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
32,017
護甲值
92,477
閃避值
8,253
傷害
720
法術傷害
720
命中
1,036
攻擊間隔
1.455
經驗值
13,132
召喚物生命
6,101
召喚物傷害
608
異常狀態臨界值
32,017
冰緩
101
感電
101
易碎
573
焦灼
101
殘喘
280
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GoatmanLeapSlam
法術, 位移
附加傷害效用: 150%
施放時間: 1.23 秒
冷卻時間: 0.3 秒
不會被暈眩
造成50%更多攻擊傷害
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
可觸發, 攻擊
基本傷害: 576–864
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.455 秒
造成50%更多攻擊傷害
造成1%更多傷害
is area damage [1]
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 576–864
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GoatmanWait
冷卻時間: 5 秒
+0.3 秒基礎持續時間
GoatmanWait2
冷卻時間: 5 秒
+0.8 秒基礎持續時間
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}
Actor
{
	basic_action = "Emerge"
}
Monster
{
	flip_enabled = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.3
}
Animated
{
	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlamMaps"] = {
    name = "Bearded Devil",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GoatmanLeapSlam",
        "GAGoatmanLeapSlamDamage",
        "GoatmanWait",
        "GoatmanWait2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
    name = "GAGoatmanLeapSlamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
    name = "GoatmanWait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
    name = "GoatmanWait2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 獲得 100% 物理傷害的閃電傷害
| Family | PhysicalAddedAsLightning | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 閃電 | 
            長鬚羊人
        
     野獸
野獸
50% 物理傷害轉換為閃電傷害
        
            Bearded Devil
        
    | 幽魂 | Y | 
|---|---|
| 標籤 | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_int, not_str, physical_affinity, red_blood, slow_movement | 
| Packs | 
生命
110%
閃避
+5%
異常狀態臨界值
110%
抗性
 40
40
 0
0
 0
0
 0
0傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
GoatmanLightning
Metadata
GoatmanLightningLeapSlamExtra
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲值
28,790
閃避值
4,976
傷害
411
法術傷害
411
命中
580
攻擊間隔
1.2
經驗值
11,281
召喚物生命
1,535
召喚物傷害
328
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GoatmanLeapSlam
法術, 位移
附加傷害效用: 150%
施放時間: 1.23 秒
冷卻時間: 0.3 秒
不會被暈眩
造成50%更多攻擊傷害
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
可觸發, 攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
造成50%更多攻擊傷害
造成1%更多傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}
Actor
{
	basic_action = "Emerge"
}
Monster
{
	flip_enabled = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.3
}
Animated
{
	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlamExtra"] = {
    name = "Bearded Devil",
    life = 1.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "GoatmanLeapSlam",
        "GAGoatmanLeapSlamDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
    name = "GAGoatmanLeapSlamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
 50% 物理傷害轉換為閃電傷害
| Family | LightningDamageAsPortionOfDamage | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 閃電 | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































