| 幽魂 | Y |
|---|---|
| 地区 | 监狱大门, 火化档案, 扬尘之崖, 火葬档案室, 焚烬书库, 扬尘之崖, 焚烬书库, 远古之印 |
| 标签 | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Packs |
生命
110%
闪避值
+5%
异常状态临界值
110%
抗性
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 7
攻击间隔
1.2 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
GoatmanLightning
Metadata
GoatmanLightningLeapSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,077
护甲
28,790
闪避值
4,976
伤害
411
法术伤害
411
命中
580
攻击间隔
1.2
经验值
11,281
召唤物生命
1,535
召唤物伤害
328
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
法术, 位移
伤害效用: 150%
施放间隔: 1.23 秒
冷却时间: 0.3 秒
免疫晕眩
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.2 秒
攻击伤害总增 50%
伤害总增 1%
is area damage [1]
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
冷却时间: 5 秒
基础持续时间为 0.3 秒
GoatmanWait2
冷却时间: 5 秒
基础持续时间为 0.8 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Actor
{
basic_action = "Emerge"
}
Monster
{
flip_enabled = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.3
}
Animated
{
on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlam"] = {
name = "Bearded Devil",
life = 1.1,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GoatmanLeapSlam",
"GAGoatmanLeapSlamDamage",
"GoatmanWait",
"GoatmanWait2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
name = "GoatmanLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
name = "GAGoatmanLeapSlamDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
name = "GoatmanWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
name = "GoatmanWait2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
物理伤害的 50% 转换为闪电伤害
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 闪电 |
| 幽魂 | Y |
|---|---|
| 地区 | 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
| 标签 | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Packs |
生命
100%
闪避值
+5%
异常状态临界值
100%
抗性
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.455 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
GoatmanMaps
Metadata
GoatmanLightningLeapSlamMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
32,017
护甲
92,477
闪避值
8,253
伤害
720
法术伤害
720
命中
1,036
攻击间隔
1.455
经验值
13,132
召唤物生命
6,101
召唤物伤害
608
异常状态临界值
32,017
冰缓
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
法术, 位移
伤害效用: 150%
施放间隔: 1.23 秒
冷却时间: 0.3 秒
免疫晕眩
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
可触发, 攻击
基本伤害: 576–864
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.455 秒
攻击伤害总增 50%
伤害总增 1%
is area damage [1]
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 576–864
暴击几率: 5%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanWait
冷却时间: 5 秒
基础持续时间为 0.3 秒
GoatmanWait2
冷却时间: 5 秒
基础持续时间为 0.8 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Actor
{
basic_action = "Emerge"
}
Monster
{
flip_enabled = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.3
}
Animated
{
on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlamMaps"] = {
name = "Bearded Devil",
life = 1,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GoatmanLeapSlam",
"GAGoatmanLeapSlamDamage",
"GoatmanWait",
"GoatmanWait2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
name = "GoatmanLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
name = "GAGoatmanLeapSlamDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
name = "GoatmanWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
name = "GoatmanWait2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
获得额外闪电伤害, 其数值等同于物理伤害的 100%
| Family | PhysicalAddedAsLightning |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 闪电 |
长须羊人
野兽物理伤害的 50% 转换为闪电伤害
Bearded Devil
| 幽魂 | Y |
|---|---|
| 标签 | beast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Packs |
生命
110%
闪避值
+5%
异常状态临界值
110%
抗性
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 7
攻击间隔
1.2 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
GoatmanLightning
Metadata
GoatmanLightningLeapSlamExtra
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,077
护甲
28,790
闪避值
4,976
伤害
411
法术伤害
411
命中
580
攻击间隔
1.2
经验值
11,281
召唤物生命
1,535
召唤物伤害
328
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanLeapSlam
法术, 位移
伤害效用: 150%
施放间隔: 1.23 秒
冷却时间: 0.3 秒
免疫晕眩
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-1]
GAGoatmanLeapSlamDamage
可触发, 攻击
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.2 秒
攻击伤害总增 50%
伤害总增 1%
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Actor
{
basic_action = "Emerge"
}
Monster
{
flip_enabled = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.3
}
Animated
{
on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLightningLeapSlamExtra"] = {
name = "Bearded Devil",
life = 1.1,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 7,
accuracy = 1,
skillList = {
"GoatmanLeapSlam",
"GAGoatmanLeapSlamDamage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
name = "GoatmanLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.23,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
name = "GAGoatmanLeapSlamDamage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
[3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
物理伤害的 50% 转换为闪电伤害
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 闪电 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.